My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Furnace Wizard Baby Dragon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Furnace Baby Dragon Lumberjack
Zap
Furnace
Barbarian Barrel
Knight Valkyrie Furnace Wizard Giant Skeleton Lumberjack
The Log
Furnace Giant Skeleton Lumberjack
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Knight Valkyrie Wizard Baby Dragon Giant Skeleton Lumberjack
Fireball
Furnace Wizard Baby Dragon Lumberjack
Poison
Furnace Wizard
Lightning
Knight Valkyrie Furnace Wizard Baby Dragon Lumberjack
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Valkyrie Furnace Baby Dragon Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Valkyrie Furnace

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Giant Skeleton Lumberjack
Knight
Baby Dragon Arrows Furnace Wizard Lumberjack
Valkyrie
Lumberjack Furnace Wizard Baby Dragon Giant Skeleton
Furnace
Knight Valkyrie Baby Dragon Giant Skeleton
Wizard
Knight Valkyrie Giant Skeleton Lumberjack
Baby Dragon
Knight Valkyrie Furnace Giant Skeleton Lumberjack
Giant Skeleton
Arrows Valkyrie Furnace Wizard Baby Dragon Lumberjack
Lumberjack
Valkyrie Arrows Knight Wizard Baby Dragon Giant Skeleton

Defense Synergies 0 20

Arrows
Knight Valkyrie Furnace Giant Skeleton Lumberjack
Knight
Arrows Furnace Wizard Baby Dragon Lumberjack
Valkyrie
Arrows Furnace Wizard Baby Dragon Lumberjack
Furnace
Arrows Knight Valkyrie Baby Dragon Lumberjack
Wizard
Knight Valkyrie Giant Skeleton Lumberjack
Baby Dragon
Knight Valkyrie Furnace Giant Skeleton Lumberjack
Giant Skeleton
Arrows Wizard Baby Dragon Lumberjack
Lumberjack
Arrows Knight Valkyrie Furnace Wizard Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Baby Dragon
Lumberjack Knight Valkyrie Furnace
Furnace Lumberjack Knight Valkyrie Giant Skeleton
Lumberjack Knight Valkyrie Furnace
Arrows Valkyrie Giant Skeleton Lumberjack
Arrows Valkyrie Furnace Baby Dragon Lumberjack
Furnace Arrows Wizard Baby Dragon
Arrows Valkyrie Baby Dragon Giant Skeleton
Furnace Lumberjack
Knight Valkyrie Giant Skeleton Lumberjack
Valkyrie Arrows Knight Furnace Wizard Baby Dragon Giant Skeleton Lumberjack
Arrows Furnace Wizard Baby Dragon
Furnace Lumberjack Knight Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Arrows Furnace Baby Dragon Lumberjack
Knight Furnace Lumberjack
Furnace Lumberjack
Wizard Arrows Knight Valkyrie Furnace Lumberjack
Arrows Knight Valkyrie Furnace Wizard Baby Dragon Lumberjack
Arrows Valkyrie Furnace Wizard Baby Dragon Knight Giant Skeleton Lumberjack
Lumberjack
Valkyrie Wizard Arrows Knight Furnace Baby Dragon Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Furnace Giant Skeleton
Arrows Knight Valkyrie Wizard Baby Dragon Lumberjack
Giant Skeleton Lumberjack Knight Valkyrie Furnace
Valkyrie Giant Skeleton Lumberjack Knight
Giant Skeleton Knight Valkyrie Lumberjack
Arrows Furnace Wizard Baby Dragon
Knight Valkyrie Furnace Giant Skeleton Lumberjack
Giant Skeleton Knight Valkyrie Lumberjack
Giant Skeleton Knight Valkyrie Baby Dragon
Knight Valkyrie Giant Skeleton Lumberjack
Arrows Valkyrie Giant Skeleton
Giant Skeleton Knight Valkyrie Wizard Lumberjack
Wizard Valkyrie Furnace Baby Dragon
Knight Valkyrie Furnace Baby Dragon Giant Skeleton Lumberjack
Arrows Valkyrie Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Baby Dragon Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon Giant Skeleton
Arrows Knight Valkyrie Giant Skeleton
Wizard Arrows Valkyrie Furnace Baby Dragon
Arrows Wizard Furnace Baby Dragon
Arrows Furnace Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Lumberjack
Arrows Knight Valkyrie Wizard
Arrows Wizard Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Wizard Baby Dragon
Arrows Furnace Wizard Baby Dragon
Arrows
Arrows Wizard Baby Dragon
Arrows Valkyrie Wizard Baby Dragon
Baby Dragon Giant Skeleton
Arrows Wizard
Arrows Baby Dragon
Arrows Valkyrie Furnace Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Furnace Wizard Baby Dragon
Wizard
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Arrows Wizard Baby Dragon
Arrows
Knight Valkyrie Wizard Baby Dragon Lumberjack
Arrows Wizard Baby Dragon
Arrows Giant Skeleton
Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: