My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Goblin Hut Skeleton Army
Zap
Goblin Hut Inferno Tower Skeleton Army Prince
Barbarian Barrel
Valkyrie Goblin Hut Inferno Tower Skeleton Army
The Log
Goblin Hut Skeleton Army Prince
Earthquake
Goblin Hut Inferno Tower Skeleton Army
Arrows
Goblin Hut Skeleton Army
Royal Delivery
Valkyrie Goblin Hut Skeleton Army Prince
Fireball
Goblin Hut Inferno Tower Skeleton Army
Poison
Goblin Hut Inferno Tower Skeleton Army
Lightning
Valkyrie Goblin Hut Inferno Tower Prince
Rocket
Valkyrie Goblin Hut Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Rocket Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Valkyrie Goblin Hut Inferno Tower Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Valkyrie

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince
Valkyrie
Prince Goblin Hut
Goblin Hut
Valkyrie Prince The Log
Inferno Tower
Rocket
Skeleton Army
Prince
Valkyrie Arrows Goblin Hut The Log
The Log
Goblin Hut Prince

Defense Synergies 3 14

Arrows
Valkyrie Goblin Hut Inferno Tower Prince
Valkyrie
Arrows Goblin Hut Inferno Tower Prince The Log
Goblin Hut
Arrows Valkyrie Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army The Log Arrows Valkyrie Goblin Hut Prince
Rocket
The Log
Skeleton Army
Inferno Tower Goblin Hut Prince The Log
Prince
The Log Arrows Valkyrie Inferno Tower Skeleton Army
The Log
Inferno Tower Prince Valkyrie Rocket Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Goblin Hut Inferno Tower The Log
Inferno Tower Skeleton Army Valkyrie Goblin Hut Prince The Log
Goblin Hut Inferno Tower Rocket Skeleton Army Prince Valkyrie
Goblin Hut Inferno Tower Skeleton Army Prince Valkyrie
Arrows Valkyrie Rocket Skeleton Army Prince The Log
Arrows Skeleton Army The Log Valkyrie
Inferno Tower Rocket Arrows Goblin Hut
Rocket Arrows Valkyrie Inferno Tower The Log
Inferno Tower Goblin Hut Skeleton Army Prince
Skeleton Army Valkyrie Inferno Tower Prince
Valkyrie Skeleton Army Arrows Goblin Hut The Log
Arrows Inferno Tower Goblin Hut
Goblin Hut Inferno Tower Skeleton Army Prince Valkyrie Rocket The Log
Valkyrie Rocket Skeleton Army Arrows Goblin Hut Prince The Log
Inferno Tower Skeleton Army Goblin Hut Prince
Inferno Tower Rocket Skeleton Army Goblin Hut Prince The Log
Arrows Valkyrie Goblin Hut Inferno Tower Skeleton Army Prince
Arrows Valkyrie Goblin Hut Skeleton Army Prince The Log
Arrows Valkyrie The Log Goblin Hut
Goblin Hut Inferno Tower Prince
Valkyrie Skeleton Army Arrows Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblin Hut Inferno Tower Prince
Arrows Valkyrie Rocket Prince The Log
Skeleton Army Valkyrie Goblin Hut Inferno Tower Rocket Prince The Log
Valkyrie Rocket Skeleton Army Prince Inferno Tower The Log
Inferno Tower Valkyrie Goblin Hut Skeleton Army Prince
Arrows Rocket Goblin Hut
Rocket Skeleton Army Prince Valkyrie Goblin Hut Inferno Tower
Inferno Tower Valkyrie Skeleton Army Prince
Rocket Valkyrie Goblin Hut Inferno Tower Skeleton Army Prince The Log
Inferno Tower Goblin Hut Skeleton Army
Valkyrie Goblin Hut Inferno Tower Prince
Rocket Skeleton Army Arrows Valkyrie Prince The Log
Rocket Skeleton Army Prince Valkyrie Inferno Tower
Valkyrie Skeleton Army
Goblin Hut Inferno Tower Skeleton Army Valkyrie Rocket Prince The Log
Arrows Valkyrie Goblin Hut Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket The Log
Arrows The Log
Rocket Arrows Goblin Hut The Log
Arrows Valkyrie Rocket Prince The Log
Rocket Arrows Valkyrie The Log
Arrows Rocket
Arrows The Log
Arrows The Log
Arrows The Log
Rocket Prince
Rocket Arrows Valkyrie Prince The Log
Arrows Rocket
Rocket Goblin Hut The Log
Arrows Rocket
Arrows Goblin Hut Prince The Log
Rocket Arrows Goblin Hut The Log
Arrows Goblin Hut Rocket The Log
Arrows Rocket
Rocket
Rocket Arrows Prince The Log
Rocket Arrows Valkyrie The Log
Rocket Prince The Log
Rocket Arrows
Rocket Prince The Log
Rocket Arrows The Log
Arrows The Log Valkyrie
Arrows The Log
Arrows Prince The Log
Rocket Arrows The Log
Arrows
Rocket Goblin Hut
Arrows Rocket The Log
Rocket Arrows
Prince
Rocket Arrows The Log
Goblin Hut Rocket Skeleton Army Prince
Rocket Arrows
Arrows The Log
Valkyrie Rocket Prince
Arrows The Log
Rocket Arrows
Prince
Rocket The Log
Rocket
Rocket Prince The Log

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