My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Elite Barbarians Lava Hound
Giant Snowball
Spear Goblins Minions Lava Hound
Zap
Spear Goblins Minions Inferno Tower Lava Hound
Barbarian Barrel
Spear Goblins Elite Barbarians Inferno Tower Wizard
The Log
Spear Goblins Elite Barbarians
Earthquake
Spear Goblins Inferno Tower
Arrows
Spear Goblins Minions Lava Hound
Royal Delivery
Spear Goblins Minions Elite Barbarians Wizard Lava Hound
Fireball
Minions Elite Barbarians Inferno Tower Wizard Lava Hound
Poison
Spear Goblins Minions Inferno Tower Wizard Lava Hound
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Tornado Inferno Tower Wizard Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Minions Tornado

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elite Barbarians
Arrows
Elite Barbarians Lava Hound
Minions
Lava Hound Elite Barbarians
Elite Barbarians
Arrows Spear Goblins Minions Wizard
Inferno Tower
Wizard
Tornado Elite Barbarians
Tornado
Wizard
Lava Hound
Arrows Minions

Defense Synergies 1 8

Spear Goblins
Arrows Minions Inferno Tower
Arrows
Spear Goblins Inferno Tower Tornado
Minions
Spear Goblins Inferno Tower
Elite Barbarians
Wizard
Inferno Tower
Spear Goblins Arrows Minions Tornado
Wizard
Tornado Elite Barbarians
Tornado
Wizard Arrows Inferno Tower
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Inferno Tower Wizard
Elite Barbarians Inferno Tower Minions
Inferno Tower Tornado Minions Elite Barbarians
Elite Barbarians Inferno Tower Minions
Arrows Elite Barbarians Tornado
Arrows Tornado Spear Goblins Minions
Minions Inferno Tower Tornado Spear Goblins Arrows Wizard
Arrows Inferno Tower
Inferno Tower Minions Elite Barbarians Tornado
Elite Barbarians Tornado Spear Goblins Inferno Tower
Minions Spear Goblins Arrows Wizard Tornado
Arrows Minions Inferno Tower Spear Goblins Wizard Tornado
Inferno Tower Minions Elite Barbarians Wizard
Wizard Arrows Minions Tornado
Elite Barbarians Inferno Tower
Inferno Tower Tornado Elite Barbarians
Wizard Arrows Minions Elite Barbarians Inferno Tower Tornado
Arrows Spear Goblins Minions Elite Barbarians Wizard Tornado
Arrows Wizard Tornado Spear Goblins Minions
Elite Barbarians Inferno Tower Tornado
Wizard Spear Goblins Arrows Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Elite Barbarians Inferno Tower
Arrows Elite Barbarians Wizard
Spear Goblins Minions Elite Barbarians Inferno Tower
Elite Barbarians Inferno Tower Tornado
Inferno Tower Elite Barbarians
Arrows Wizard Minions Tornado
Spear Goblins Minions Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Spear Goblins Minions Elite Barbarians Inferno Tower Tornado
Inferno Tower
Minions Elite Barbarians Inferno Tower
Arrows Elite Barbarians Tornado
Elite Barbarians Inferno Tower Wizard
Wizard
Elite Barbarians Inferno Tower Spear Goblins Minions Tornado
Arrows Minions Elite Barbarians Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows
Wizard Arrows
Arrows Wizard Spear Goblins Minions Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Minions Elite Barbarians Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Elite Barbarians
Arrows Minions
Arrows Elite Barbarians
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows Tornado
Minions
Arrows Wizard
Arrows Wizard Tornado
Minions
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Elite Barbarians Arrows Wizard Tornado
Minions Wizard
Elite Barbarians
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Minions
Arrows Wizard Tornado
Arrows
Wizard
Arrows Wizard
Arrows Tornado
Elite Barbarians
Minions Elite Barbarians Tornado
Tornado
Tornado

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