My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Giant Skeleton Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Giant Skeleton Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Skeleton Army Giant Skeleton Inferno Dragon Lava Hound
Giant Snowball
Skeletons Hog Rider Skeleton Army Baby Dragon Inferno Dragon Lava Hound
Zap
Skeletons Skeleton Army Inferno Dragon Lava Hound
Barbarian Barrel
Skeletons Skeleton Army Giant Skeleton
The Log
Skeletons Hog Rider Skeleton Army Giant Skeleton
Earthquake
Skeletons Hog Rider Skeleton Army
Arrows
Skeletons Skeleton Army Lava Hound
Royal Delivery
Skeletons Hog Rider Skeleton Army Baby Dragon Giant Skeleton Inferno Dragon Lava Hound
Fireball
Hog Rider Skeleton Army Baby Dragon Inferno Dragon Lava Hound
Poison
Skeleton Army Lava Hound
Lightning
Baby Dragon Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Skeleton Army Hog Rider Baby Dragon Inferno Dragon Giant Skeleton Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Skeleton Army Hog Rider

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Lava Hound Giant Skeleton
Hog Rider
Arrows Baby Dragon Giant Skeleton
Skeleton Army
Lava Hound
Baby Dragon
Lava Hound Hog Rider Giant Skeleton Inferno Dragon
Giant Skeleton
Arrows Hog Rider Baby Dragon
Inferno Dragon
Lava Hound Baby Dragon
Lava Hound
Arrows Baby Dragon Inferno Dragon Skeleton Army

Defense Synergies 0 8

Skeletons
Baby Dragon Giant Skeleton Inferno Dragon
Arrows
Giant Skeleton
Hog Rider
Skeleton Army
Giant Skeleton Inferno Dragon
Baby Dragon
Skeletons Giant Skeleton Inferno Dragon
Giant Skeleton
Skeletons Arrows Skeleton Army Baby Dragon
Inferno Dragon
Skeletons Skeleton Army Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Skeleton Army Inferno Dragon Skeletons
Skeleton Army Skeletons Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Skeletons
Arrows Skeleton Army Giant Skeleton
Arrows Skeleton Army Skeletons Baby Dragon
Inferno Dragon Arrows Baby Dragon
Arrows Baby Dragon Giant Skeleton
Inferno Dragon Skeletons Skeleton Army
Skeleton Army Skeletons Giant Skeleton
Skeleton Army Skeletons Arrows Baby Dragon Giant Skeleton
Arrows Inferno Dragon Baby Dragon
Skeleton Army Skeletons Giant Skeleton
Skeleton Army Arrows Baby Dragon
Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Skeletons Arrows Skeleton Army
Arrows Skeleton Army Baby Dragon
Arrows Baby Dragon Giant Skeleton Inferno Dragon
Inferno Dragon
Skeleton Army Arrows Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Giant Skeleton
Arrows Baby Dragon Inferno Dragon
Skeleton Army Giant Skeleton Skeletons
Skeleton Army Giant Skeleton
Giant Skeleton Skeletons Skeleton Army Inferno Dragon
Arrows Skeletons Baby Dragon
Skeleton Army Skeletons Giant Skeleton
Giant Skeleton Skeleton Army Inferno Dragon
Giant Skeleton Skeletons Skeleton Army Baby Dragon Inferno Dragon
Skeletons Skeleton Army Inferno Dragon
Inferno Dragon Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Skeletons
Skeleton Army Baby Dragon
Skeleton Army Skeletons Baby Dragon Giant Skeleton Inferno Dragon
Arrows Baby Dragon Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon Giant Skeleton
Arrows Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Baby Dragon Giant Skeleton
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Inferno Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows
Giant Skeleton
Arrows
Skeleton Army
Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Baby Dragon
Arrows Giant Skeleton
Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton

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