My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Prince Inferno Dragon
Giant Snowball
Bats Goblin Gang Hog Rider Inferno Dragon
Zap
Bats Goblin Gang Mortar Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Mortar
The Log
Goblin Gang Hog Rider Prince
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Prince Inferno Dragon
Fireball
Goblin Gang Mortar Hog Rider Inferno Dragon
Poison
Bats Goblin Gang Mortar
Lightning
Mortar Prince Inferno Dragon
Rocket
Mortar Hog Rider Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Mortar Hog Rider Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mortar Prince Inferno Dragon
Zap
Arrows Hog Rider Prince Bats Mortar
Arrows
Zap Hog Rider Mortar Prince
Goblin Gang
Hog Rider Mortar Prince
Mortar
Bats Zap Arrows Goblin Gang Hog Rider
Hog Rider
Bats Zap Arrows Goblin Gang Mortar Prince
Prince
Zap Bats Arrows Goblin Gang Hog Rider
Inferno Dragon
Bats

Defense Synergies 0 15

Bats
Zap Mortar Prince Inferno Dragon
Zap
Bats Arrows Goblin Gang Mortar Prince Inferno Dragon
Arrows
Zap Mortar Prince
Goblin Gang
Zap Mortar Prince Inferno Dragon
Mortar
Bats Zap Arrows Goblin Gang Inferno Dragon
Hog Rider
Prince
Bats Zap Arrows Goblin Gang
Inferno Dragon
Bats Zap Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar
Inferno Dragon Bats Zap Goblin Gang Mortar Prince
Goblin Gang Mortar Prince Bats Inferno Dragon
Prince Inferno Dragon Bats Goblin Gang Mortar
Arrows Prince
Arrows Goblin Gang Bats Zap
Bats Inferno Dragon Zap Arrows Goblin Gang Mortar
Zap Arrows
Inferno Dragon Goblin Gang Mortar Prince
Goblin Gang Prince
Bats Goblin Gang Zap Arrows
Arrows Inferno Dragon Bats Zap Goblin Gang
Mortar Prince Bats Zap Goblin Gang
Bats Zap Arrows Goblin Gang Mortar Prince
Inferno Dragon Goblin Gang Mortar Prince
Zap Goblin Gang Mortar Prince Inferno Dragon
Bats Arrows Goblin Gang Mortar Prince
Arrows Mortar Bats Zap Goblin Gang Prince
Zap Arrows Mortar Bats Inferno Dragon
Mortar Prince Inferno Dragon
Goblin Gang Bats Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Prince
Zap Arrows Goblin Gang Mortar Prince Inferno Dragon
Goblin Gang Bats Zap Prince
Goblin Gang Prince Bats Zap
Goblin Gang Prince Inferno Dragon
Arrows Bats Zap Goblin Gang
Goblin Gang Prince Bats
Prince Inferno Dragon
Zap Bats Mortar Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Prince
Zap Arrows Prince
Prince Goblin Gang
Goblin Gang Bats Zap Mortar Prince Inferno Dragon
Bats Arrows Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Zap
Arrows
Arrows Prince
Zap Arrows Mortar
Arrows Bats Zap
Arrows Mortar
Arrows Zap
Arrows Zap Mortar
Bats Goblin Gang Prince
Zap Arrows Mortar Prince
Zap Arrows
Mortar
Arrows Mortar
Zap Arrows Mortar Prince
Zap Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats
Zap Arrows Mortar Prince
Zap Arrows Mortar
Prince
Arrows
Prince
Zap Arrows Mortar
Zap Arrows Mortar
Inferno Dragon
Arrows Mortar Zap
Zap Arrows Mortar Prince
Zap Arrows Mortar
Bats Zap Arrows
Zap Bats
Zap Arrows Mortar
Zap Arrows
Prince
Arrows
Zap Bats Goblin Gang Prince
Zap Arrows
Arrows
Goblin Gang Prince
Arrows Zap Mortar
Zap Arrows
Prince
Zap Bats Goblin Gang
Bats Zap
Zap Mortar Prince

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