My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Furnace Royal Hogs
Zap
Bats Furnace Inferno Tower Royal Hogs
Barbarian Barrel
Furnace Inferno Tower Royal Hogs Ice Wizard
The Log
Furnace Royal Hogs
Earthquake
Furnace Inferno Tower Royal Hogs
Arrows
Bats Furnace Royal Hogs
Royal Delivery
Bats Royal Hogs Ice Wizard
Fireball
Furnace Inferno Tower Royal Hogs Ice Wizard
Poison
Bats Furnace Inferno Tower Royal Hogs Ice Wizard
Lightning
Furnace Inferno Tower Ice Wizard
Rocket
Furnace Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Ice Wizard Furnace Inferno Tower Royal Hogs Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Ice Wizard

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs
Arrows
Royal Hogs
Furnace
Royal Hogs
Inferno Tower
Royal Hogs
Arrows Bats Furnace The Log
Rocket
The Log
Royal Hogs
Ice Wizard

Defense Synergies 1 10

Bats
Inferno Tower The Log Ice Wizard
Arrows
Furnace Inferno Tower Ice Wizard
Furnace
Arrows Ice Wizard
Inferno Tower
The Log Bats Arrows Ice Wizard
Royal Hogs
Rocket
The Log
The Log
Inferno Tower Bats Rocket Ice Wizard
Ice Wizard
Bats Arrows Furnace Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower The Log
Inferno Tower Bats Furnace The Log Ice Wizard
Furnace Inferno Tower Rocket Bats Ice Wizard
Inferno Tower Bats Furnace Ice Wizard
Arrows Rocket The Log
Arrows The Log Bats Furnace Ice Wizard
Bats Furnace Inferno Tower Rocket Arrows Ice Wizard
Rocket Arrows Inferno Tower The Log
Inferno Tower Furnace Ice Wizard
Inferno Tower Ice Wizard
Bats Ice Wizard Arrows Furnace The Log
Arrows Inferno Tower Bats Furnace Ice Wizard
Furnace Inferno Tower Bats Rocket The Log Ice Wizard
Rocket Bats Arrows Furnace The Log
Inferno Tower Furnace
Inferno Tower Rocket Furnace The Log
Bats Arrows Furnace Inferno Tower
Arrows Bats Furnace The Log Ice Wizard
Arrows Furnace The Log Bats Ice Wizard
Inferno Tower
Bats Arrows Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Inferno Tower
Arrows Rocket The Log
Bats Furnace Inferno Tower Rocket The Log
Rocket Bats Inferno Tower The Log
Inferno Tower
Arrows Furnace Rocket Bats Ice Wizard
Rocket Bats Furnace Inferno Tower Ice Wizard
Inferno Tower
Rocket Bats Inferno Tower The Log
Inferno Tower
Bats Inferno Tower
Rocket Arrows The Log
Rocket Inferno Tower
Furnace
Inferno Tower Bats Furnace Rocket The Log
Bats Arrows Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log Ice Wizard
Rocket Arrows The Log
Arrows Rocket The Log
Rocket Arrows Furnace The Log
Arrows Bats Furnace Rocket Ice Wizard
Arrows Furnace The Log
Arrows The Log Ice Wizard
Arrows The Log
Rocket Bats
Rocket Arrows The Log
Arrows Rocket
Rocket The Log
Arrows Rocket
Arrows Furnace The Log
Rocket Arrows Furnace The Log
Arrows Furnace Rocket The Log
Arrows Rocket
Bats Rocket
Rocket Arrows The Log
Rocket Arrows The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows The Log Furnace Ice Wizard
Arrows The Log Ice Wizard
Arrows The Log
Rocket Arrows The Log
Bats Arrows Furnace Ice Wizard
Rocket Bats
Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Bats Rocket
Rocket Arrows Ice Wizard
Arrows The Log
Rocket
Arrows The Log
Rocket Arrows
Bats Rocket The Log
Bats Rocket
Rocket The Log

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