My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Recruits Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Recruits Bandit
Giant Snowball
Archers Minions Royal Recruits
Zap
Archers Minions Bandit
Barbarian Barrel
Archers Tesla Royal Recruits Bandit Electro Wizard
The Log
Archers Royal Recruits Bandit
Earthquake
Archers Tesla
Arrows
Archers Minions Royal Recruits
Royal Delivery
Archers Minions Royal Recruits Bandit Electro Wizard
Fireball
Archers Minions Tesla Bandit Electro Wizard
Poison
Archers Minions Royal Recruits Electro Wizard
Lightning
Tesla Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Bandit Tesla Poison Electro Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Archers Minions Royal Recruits Poison Bandit
Archers
Zap Royal Recruits Bandit
Minions
Zap Royal Recruits Bandit
Tesla
Royal Recruits
Zap Archers Minions Bandit Electro Wizard
Poison
Zap
Bandit
Zap Archers Minions Royal Recruits Electro Wizard
Electro Wizard
Zap Royal Recruits Bandit

Defense Synergies 1 18

Zap
Electro Wizard Archers Minions Tesla Poison Bandit
Archers
Zap Minions Tesla Royal Recruits Bandit Electro Wizard
Minions
Zap Archers Tesla Royal Recruits Bandit Electro Wizard
Tesla
Zap Archers Minions Poison Electro Wizard
Royal Recruits
Archers Minions
Poison
Zap Tesla Electro Wizard
Bandit
Zap Archers Minions Electro Wizard
Electro Wizard
Zap Archers Minions Tesla Poison Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Royal Recruits Electro Wizard
Zap Minions Tesla Royal Recruits Bandit Electro Wizard
Tesla Archers Minions Royal Recruits Bandit Electro Wizard
Tesla Royal Recruits Minions Bandit Electro Wizard
Royal Recruits Poison
Zap Archers Minions Tesla Bandit Electro Wizard
Minions Tesla Electro Wizard Zap Archers Poison
Zap Tesla Royal Recruits Poison Bandit Electro Wizard
Tesla Minions Royal Recruits
Archers Tesla Royal Recruits Bandit Electro Wizard
Archers Minions Poison Electro Wizard Zap Tesla Royal Recruits Bandit
Minions Tesla Zap Archers Poison Electro Wizard
Tesla Royal Recruits Zap Minions Bandit Electro Wizard
Zap Minions Tesla Royal Recruits Poison Electro Wizard
Royal Recruits Tesla Bandit Electro Wizard
Zap Tesla Royal Recruits Bandit Electro Wizard
Tesla Minions Royal Recruits Poison Electro Wizard
Tesla Zap Archers Minions Royal Recruits Bandit Electro Wizard
Zap Poison Archers Minions Tesla Royal Recruits Bandit Electro Wizard
Tesla Royal Recruits Electro Wizard
Royal Recruits Archers Minions Tesla Poison Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Archers Tesla Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Archers Tesla
Royal Recruits Bandit Zap Minions Electro Wizard
Royal Recruits Zap Tesla Bandit Electro Wizard
Royal Recruits Tesla Bandit
Poison Zap Archers Minions Tesla Electro Wizard
Royal Recruits Archers Minions Tesla Bandit Electro Wizard
Tesla Royal Recruits
Zap Royal Recruits Electro Wizard Minions Poison Bandit
Royal Recruits Tesla
Minions Tesla Royal Recruits
Royal Recruits Zap Poison Electro Wizard
Royal Recruits Tesla Bandit
Royal Recruits Archers Tesla
Tesla Royal Recruits Electro Wizard Zap Archers Minions Poison
Minions Poison Zap Archers Tesla Royal Recruits Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Bandit
Poison Zap Bandit Electro Wizard
Poison Bandit
Royal Recruits Poison
Poison Zap
Poison Zap Minions
Archers Poison
Poison Zap
Poison Zap Bandit
Minions Poison Electro Wizard
Poison Zap Royal Recruits Bandit Electro Wizard
Poison Zap Archers
Poison Bandit
Minions Poison Bandit
Zap Poison
Zap Poison Bandit
Royal Recruits Poison Bandit
Poison
Minions
Zap Archers Poison Bandit Electro Wizard
Zap Poison
Minions Poison
Poison
Zap Royal Recruits Poison
Zap Poison
Poison Zap Bandit Electro Wizard
Zap Poison Bandit
Poison Zap Bandit
Poison Zap Archers Electro Wizard
Zap Electro Wizard Minions Poison
Poison Zap Bandit
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Archers Minions Royal Recruits Bandit
Poison Zap Archers Electro Wizard
Poison Electro Wizard
Zap Poison
Zap Poison
Royal Recruits
Zap Minions Royal Recruits Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Royal Recruits Bandit Electro Wizard

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