My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Mega Minion Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Mega Minion Goblin Hut Barbarian Hut X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Mega Minion Goblin Hut
Zap
Archers Goblin Hut X-Bow
Barbarian Barrel
Archers Goblin Hut Barbarian Hut X-Bow
The Log
Archers Goblin Hut Barbarian Hut X-Bow
Earthquake
Archers Goblin Hut Barbarian Hut X-Bow
Arrows
Archers Goblin Hut
Royal Delivery
Archers Mega Minion Goblin Hut
Fireball
Archers Mega Minion Goblin Hut Barbarian Hut X-Bow
Poison
Archers Mega Minion Goblin Hut Barbarian Hut X-Bow
Lightning
Ice Golem Mega Minion Goblin Hut Barbarian Hut X-Bow
Rocket
Goblin Hut Barbarian Hut X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Archers Mega Minion Poison Goblin Hut Barbarian Hut X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Archers Mega Minion

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Goblin Hut Barbarian Hut X-Bow
Ice Golem
Archers Mega Minion X-Bow Goblin Hut Barbarian Hut
Mega Minion
Ice Golem Poison X-Bow
Goblin Hut
Archers Ice Golem Barbarian Hut X-Bow The Log
Barbarian Hut
Archers Ice Golem Goblin Hut X-Bow
Poison
Mega Minion The Log
X-Bow
Ice Golem The Log Archers Mega Minion Goblin Hut Barbarian Hut
The Log
X-Bow Goblin Hut Poison

Defense Synergies 4 18

Archers
Ice Golem Mega Minion Goblin Hut Barbarian Hut X-Bow The Log
Ice Golem
Archers Mega Minion X-Bow Goblin Hut Barbarian Hut Poison The Log
Mega Minion
Ice Golem Archers Goblin Hut Barbarian Hut X-Bow The Log
Goblin Hut
Archers Ice Golem Mega Minion Barbarian Hut X-Bow
Barbarian Hut
Archers Ice Golem Mega Minion Goblin Hut X-Bow The Log
Poison
Ice Golem The Log
X-Bow
Ice Golem The Log Archers Mega Minion Goblin Hut Barbarian Hut
The Log
X-Bow Archers Ice Golem Mega Minion Barbarian Hut Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Ice Golem Mega Minion Goblin Hut X-Bow The Log
Barbarian Hut Mega Minion Goblin Hut X-Bow The Log
Goblin Hut Barbarian Hut Archers Mega Minion
Goblin Hut Barbarian Hut Mega Minion
Poison X-Bow The Log
The Log Archers Mega Minion X-Bow
Mega Minion Archers Goblin Hut Barbarian Hut Poison X-Bow
Barbarian Hut Ice Golem Poison X-Bow The Log
Barbarian Hut Goblin Hut X-Bow
Archers Ice Golem
Archers Poison Ice Golem Mega Minion Goblin Hut X-Bow The Log
Mega Minion Archers Goblin Hut Barbarian Hut Poison
Goblin Hut Barbarian Hut X-Bow The Log
Barbarian Hut Mega Minion Goblin Hut Poison X-Bow The Log
Barbarian Hut Goblin Hut X-Bow
Barbarian Hut Goblin Hut X-Bow The Log
Barbarian Hut Goblin Hut Poison X-Bow
Archers Mega Minion Goblin Hut Barbarian Hut X-Bow The Log
Poison The Log Archers Ice Golem Mega Minion Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut
Archers Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Archers Ice Golem Goblin Hut X-Bow
Poison Archers Ice Golem Mega Minion X-Bow The Log
Ice Golem Goblin Hut Barbarian Hut The Log
Ice Golem Barbarian Hut X-Bow The Log
Barbarian Hut Goblin Hut
Poison Archers Ice Golem Goblin Hut
Archers Ice Golem Mega Minion Goblin Hut Barbarian Hut
Barbarian Hut
Ice Golem Mega Minion Goblin Hut Barbarian Hut Poison X-Bow The Log
Mega Minion Goblin Hut Barbarian Hut
Mega Minion Goblin Hut
Poison The Log
Ice Golem Barbarian Hut
Archers Barbarian Hut
Goblin Hut Archers Ice Golem Mega Minion Barbarian Hut Poison X-Bow The Log
Poison Archers Ice Golem Mega Minion Goblin Hut Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Barbarian Hut X-Bow The Log
Poison X-Bow The Log
Goblin Hut Barbarian Hut Poison X-Bow The Log
Ice Golem Barbarian Hut Poison The Log
Poison The Log
Poison Ice Golem Mega Minion
Archers Poison The Log
Poison X-Bow The Log Ice Golem Barbarian Hut
Poison The Log X-Bow
Poison X-Bow
Poison X-Bow The Log
Poison Archers
Poison Ice Golem Goblin Hut Barbarian Hut The Log
Poison X-Bow
Ice Golem Goblin Hut Barbarian Hut Poison X-Bow The Log
X-Bow Goblin Hut Barbarian Hut Poison The Log
Goblin Hut Barbarian Hut Poison X-Bow The Log
Poison
Archers Mega Minion Poison X-Bow The Log
Poison X-Bow The Log
Poison X-Bow The Log
Poison
X-Bow The Log
Barbarian Hut Poison X-Bow The Log
Ice Golem Poison The Log
Mega Minion
Poison X-Bow The Log
Poison X-Bow The Log
Poison X-Bow The Log
Poison Archers Ice Golem X-Bow
Mega Minion Goblin Hut Poison
Mega Minion
Poison X-Bow The Log
Poison
Poison The Log
Archers Goblin Hut Barbarian Hut X-Bow
Poison Archers Mega Minion
The Log
Poison Mega Minion
The Log Ice Golem Poison
Poison
Mega Minion
Poison The Log
Poison
Poison X-Bow The Log

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