My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Furnace Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Prince Bandit
Giant Snowball
Archers Furnace Skeleton Army
Zap
Archers Furnace Skeleton Army Prince Bandit
Barbarian Barrel
Archers Valkyrie Furnace Skeleton Army Bandit Electro Wizard
The Log
Archers Furnace Skeleton Army Prince Bandit
Earthquake
Archers Furnace Skeleton Army
Arrows
Archers Furnace Skeleton Army
Royal Delivery
Archers Valkyrie Skeleton Army Prince Bandit Electro Wizard
Fireball
Archers Furnace Skeleton Army Bandit Electro Wizard
Poison
Archers Furnace Skeleton Army Electro Wizard
Lightning
Valkyrie Furnace Prince Bandit Electro Wizard
Rocket
Valkyrie Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Skeleton Army Bandit Valkyrie Furnace Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Skeleton Army Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Prince Bandit
Valkyrie
Archers Prince Furnace Bandit Electro Wizard
Furnace
Valkyrie Prince Bandit
Rage
Prince Electro Wizard
Skeleton Army
Prince
Valkyrie Archers Furnace Rage Electro Wizard
Bandit
Archers Valkyrie Furnace Electro Wizard
Electro Wizard
Valkyrie Rage Prince Bandit

Defense Synergies 1 17

Archers
Valkyrie Furnace Skeleton Army Bandit Electro Wizard
Valkyrie
Archers Furnace Prince Bandit Electro Wizard
Furnace
Archers Valkyrie Skeleton Army Prince Bandit Electro Wizard
Rage
Skeleton Army
Archers Furnace Prince Bandit Electro Wizard
Prince
Valkyrie Furnace Skeleton Army Electro Wizard
Bandit
Archers Valkyrie Furnace Skeleton Army Electro Wizard
Electro Wizard
Archers Valkyrie Furnace Skeleton Army Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Skeleton Army Valkyrie Furnace Prince Bandit Electro Wizard
Furnace Skeleton Army Prince Archers Valkyrie Bandit Electro Wizard
Skeleton Army Prince Valkyrie Furnace Bandit Electro Wizard
Valkyrie Skeleton Army Prince
Skeleton Army Archers Valkyrie Furnace Bandit Electro Wizard
Furnace Electro Wizard Archers
Valkyrie Bandit Electro Wizard
Furnace Skeleton Army Prince
Skeleton Army Archers Valkyrie Prince Bandit Electro Wizard
Archers Valkyrie Skeleton Army Electro Wizard Furnace Bandit
Archers Furnace Electro Wizard
Furnace Skeleton Army Prince Valkyrie Bandit Electro Wizard
Valkyrie Skeleton Army Furnace Prince Electro Wizard
Skeleton Army Furnace Prince Bandit Electro Wizard
Skeleton Army Furnace Prince Bandit Electro Wizard
Valkyrie Furnace Skeleton Army Prince Electro Wizard
Archers Valkyrie Furnace Skeleton Army Prince Bandit Electro Wizard
Valkyrie Furnace Archers Bandit Electro Wizard
Prince Electro Wizard
Valkyrie Skeleton Army Archers Furnace Prince Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Furnace Prince Bandit Electro Wizard
Bandit Electro Wizard Archers Valkyrie Prince
Skeleton Army Bandit Valkyrie Furnace Prince Electro Wizard
Valkyrie Skeleton Army Prince Bandit Electro Wizard
Valkyrie Skeleton Army Prince Bandit
Furnace Archers Electro Wizard
Skeleton Army Prince Archers Valkyrie Furnace Bandit Electro Wizard
Valkyrie Skeleton Army Prince
Electro Wizard Valkyrie Skeleton Army Prince Bandit
Skeleton Army
Valkyrie Prince
Skeleton Army Valkyrie Prince Electro Wizard
Skeleton Army Prince Valkyrie Bandit
Archers Valkyrie Furnace Skeleton Army
Skeleton Army Electro Wizard Archers Valkyrie Furnace Prince
Valkyrie Archers Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit Electro Wizard
Bandit
Valkyrie Prince
Valkyrie Furnace
Furnace
Archers Furnace
Bandit
Prince Electro Wizard
Valkyrie Prince Bandit Electro Wizard
Archers
Bandit
Bandit
Furnace Prince
Furnace Bandit
Furnace Bandit
Archers Prince Bandit Electro Wizard
Valkyrie
Prince
Prince
Valkyrie Furnace
Bandit Electro Wizard
Prince Bandit
Bandit
Archers Furnace Electro Wizard
Electro Wizard
Bandit
Electro Wizard
Prince
Electro Wizard Archers Skeleton Army Prince Bandit
Archers Electro Wizard
Valkyrie Prince Electro Wizard
Prince
Electro Wizard
Electro Wizard
Prince Bandit Electro Wizard

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