My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Giant Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant Skeleton Army Balloon
Giant Snowball
Spear Goblins Archers Skeleton Army Balloon
Zap
Spear Goblins Archers Skeleton Army Balloon
Barbarian Barrel
Spear Goblins Archers Wizard Skeleton Army
The Log
Spear Goblins Archers Skeleton Army
Earthquake
Spear Goblins Archers Skeleton Army
Arrows
Spear Goblins Archers Skeleton Army
Royal Delivery
Spear Goblins Archers Wizard Skeleton Army Balloon
Fireball
Archers Wizard Skeleton Army Balloon
Poison
Spear Goblins Archers Wizard Skeleton Army Balloon
Lightning
Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Skeleton Army Freeze Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Balloon
Archers
Arrows Giant Balloon
Arrows
Giant Balloon Archers Freeze
Giant
Arrows Spear Goblins Archers Wizard Balloon
Wizard
Giant Balloon
Skeleton Army
Freeze
Balloon Arrows
Balloon
Arrows Freeze Spear Goblins Archers Giant Wizard

Defense Synergies 0 7

Spear Goblins
Archers Arrows Skeleton Army
Archers
Spear Goblins Skeleton Army
Arrows
Spear Goblins
Giant
Wizard
Skeleton Army Freeze
Skeleton Army
Spear Goblins Archers Wizard Freeze
Freeze
Wizard Skeleton Army
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Skeleton Army
Skeleton Army Archers Freeze
Skeleton Army
Arrows Skeleton Army
Arrows Skeleton Army Freeze Spear Goblins Archers
Spear Goblins Archers Arrows Wizard Freeze
Arrows
Skeleton Army
Skeleton Army Spear Goblins Archers
Archers Skeleton Army Spear Goblins Arrows Wizard Freeze
Arrows Spear Goblins Archers Wizard
Skeleton Army Wizard Freeze
Wizard Skeleton Army Arrows Freeze
Skeleton Army
Skeleton Army Freeze
Wizard Arrows Skeleton Army
Arrows Spear Goblins Archers Wizard Skeleton Army
Arrows Wizard Freeze Spear Goblins Archers
Wizard Skeleton Army Spear Goblins Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Archers
Archers Arrows Wizard
Skeleton Army Spear Goblins
Skeleton Army
Skeleton Army
Arrows Wizard Archers Freeze
Skeleton Army Spear Goblins Archers
Skeleton Army
Freeze Spear Goblins Skeleton Army
Skeleton Army
Skeleton Army Arrows
Skeleton Army Wizard
Wizard Archers Skeleton Army
Skeleton Army Spear Goblins Archers Freeze
Arrows Archers Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Wizard Arrows
Arrows Wizard Spear Goblins Freeze
Archers Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard
Archers Arrows Wizard
Arrows Freeze
Arrows
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows Freeze
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Freeze Wizard
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard
Wizard Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Spear Goblins Archers Skeleton Army Freeze
Archers Arrows Wizard
Freeze
Arrows
Wizard
Arrows Wizard
Arrows
Freeze
Freeze

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