My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Giant Hunter Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Wall Breakers Skeleton Army Inferno Dragon
Giant Snowball
Archers Mega Minion Wall Breakers Skeleton Army Inferno Dragon
Zap
Archers Wall Breakers Skeleton Army Inferno Dragon
Barbarian Barrel
Archers Wall Breakers Skeleton Army Hunter
The Log
Archers Wall Breakers Skeleton Army Hunter
Earthquake
Archers Skeleton Army
Arrows
Archers Wall Breakers Skeleton Army
Royal Delivery
Archers Mega Minion Wall Breakers Skeleton Army Hunter Inferno Dragon
Fireball
Archers Mega Minion Wall Breakers Skeleton Army Hunter Inferno Dragon
Poison
Archers Mega Minion Skeleton Army Hunter
Lightning
Mega Minion Hunter Inferno Dragon
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Archers Mega Minion Skeleton Army Hunter Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Archers Mega Minion

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Wall Breakers Inferno Dragon
Mega Minion
Giant
Giant
Mega Minion Hunter Archers The Log
Wall Breakers
Archers The Log
Skeleton Army
Hunter
Giant
The Log
Giant Wall Breakers
Inferno Dragon
Archers

Defense Synergies 0 10

Archers
Mega Minion Skeleton Army The Log
Mega Minion
Archers Skeleton Army Hunter The Log
Giant
Wall Breakers
Skeleton Army
Archers Mega Minion The Log Inferno Dragon
Hunter
Mega Minion The Log
The Log
Archers Mega Minion Skeleton Army Hunter Inferno Dragon
Inferno Dragon
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Skeleton Army Hunter Inferno Dragon Mega Minion The Log
Skeleton Army Hunter Archers Mega Minion Inferno Dragon
Skeleton Army Hunter Inferno Dragon Mega Minion
Skeleton Army The Log
Skeleton Army The Log Archers Mega Minion Hunter
Mega Minion Hunter Inferno Dragon Archers
The Log
Hunter Inferno Dragon Skeleton Army
Skeleton Army Archers Hunter
Archers Skeleton Army Mega Minion Hunter The Log
Mega Minion Hunter Inferno Dragon Archers
Skeleton Army Hunter The Log
Skeleton Army Mega Minion Hunter The Log
Skeleton Army Inferno Dragon Hunter
Skeleton Army Hunter The Log Inferno Dragon
Skeleton Army Hunter
Archers Mega Minion Skeleton Army Hunter The Log
Hunter The Log Archers Mega Minion Inferno Dragon
Hunter Inferno Dragon
Skeleton Army Archers Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers
Archers Mega Minion Hunter The Log Inferno Dragon
Skeleton Army Hunter The Log
Skeleton Army Hunter The Log
Skeleton Army Hunter Inferno Dragon
Archers Hunter
Skeleton Army Archers Mega Minion Hunter
Skeleton Army Hunter Inferno Dragon
Mega Minion Skeleton Army The Log Inferno Dragon
Mega Minion Skeleton Army Inferno Dragon
Inferno Dragon Mega Minion Hunter
Skeleton Army The Log
Skeleton Army Hunter
Archers Skeleton Army
Skeleton Army Archers Mega Minion Hunter The Log Inferno Dragon
Archers Mega Minion Hunter The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
Mega Minion Hunter
Archers The Log
The Log Hunter
The Log
The Log
Archers
Hunter The Log
The Log
Hunter The Log
The Log
Archers Mega Minion Hunter The Log
The Log
The Log
The Log
The Log
The Log Hunter
Mega Minion Inferno Dragon
The Log Hunter
The Log
The Log
Archers Hunter
Mega Minion
Mega Minion
Hunter The Log
The Log
Archers Skeleton Army
Archers Mega Minion Hunter
The Log
Mega Minion Hunter
The Log
Mega Minion
The Log
The Log

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