My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Rascals Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Rascals Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Mini P.E.K.K.A Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Royal Hogs
Giant Snowball
Spear Goblins Archers Royal Hogs
Zap
Spear Goblins Archers Royal Hogs
Barbarian Barrel
Spear Goblins Archers Rascals Royal Hogs Ice Wizard Magic Archer
The Log
Spear Goblins Archers Rascals Mini P.E.K.K.A Royal Hogs
Earthquake
Spear Goblins Archers Royal Hogs
Arrows
Spear Goblins Archers Rascals Royal Hogs
Royal Delivery
Spear Goblins Archers Rascals Mini P.E.K.K.A Royal Hogs Ice Wizard Magic Archer
Fireball
Archers Rascals Royal Hogs Ice Wizard Magic Archer
Poison
Spear Goblins Archers Rascals Royal Hogs Ice Wizard Magic Archer
Lightning
Mini P.E.K.K.A Ice Wizard Magic Archer
Rocket
Rascals Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Ice Wizard Mini P.E.K.K.A Poison Magic Archer Rascals Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Ice Wizard Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Mini P.E.K.K.A Royal Hogs
Archers
Mini P.E.K.K.A Royal Hogs
Rascals
Spear Goblins Magic Archer
Mini P.E.K.K.A
Spear Goblins Archers Royal Hogs Ice Wizard Magic Archer
Royal Hogs
Spear Goblins Archers Mini P.E.K.K.A Poison Magic Archer
Poison
Royal Hogs
Ice Wizard
Mini P.E.K.K.A
Magic Archer
Rascals Mini P.E.K.K.A Royal Hogs

Defense Synergies 0 11

Spear Goblins
Archers Rascals Mini P.E.K.K.A Poison Ice Wizard
Archers
Spear Goblins Rascals Mini P.E.K.K.A Ice Wizard
Rascals
Spear Goblins Archers
Mini P.E.K.K.A
Spear Goblins Archers Ice Wizard Magic Archer
Royal Hogs
Poison
Spear Goblins Ice Wizard
Ice Wizard
Spear Goblins Archers Mini P.E.K.K.A Poison
Magic Archer
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Magic Archer
Mini P.E.K.K.A Rascals Ice Wizard
Mini P.E.K.K.A Archers Rascals Ice Wizard
Mini P.E.K.K.A Rascals Ice Wizard
Mini P.E.K.K.A Poison
Spear Goblins Archers Rascals Ice Wizard Magic Archer
Spear Goblins Archers Rascals Poison Ice Wizard Magic Archer
Rascals Poison Magic Archer
Mini P.E.K.K.A Rascals Ice Wizard
Spear Goblins Archers Rascals Mini P.E.K.K.A Ice Wizard
Archers Poison Ice Wizard Spear Goblins Rascals Magic Archer
Spear Goblins Archers Rascals Poison Ice Wizard Magic Archer
Mini P.E.K.K.A Rascals Ice Wizard
Rascals Mini P.E.K.K.A Poison Magic Archer
Mini P.E.K.K.A Rascals
Rascals Mini P.E.K.K.A
Rascals Mini P.E.K.K.A Poison
Spear Goblins Archers Rascals Ice Wizard Magic Archer
Poison Spear Goblins Archers Rascals Ice Wizard Magic Archer
Mini P.E.K.K.A
Rascals Spear Goblins Archers Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Spear Goblins Archers
Poison Archers Mini P.E.K.K.A Magic Archer
Spear Goblins Rascals Mini P.E.K.K.A
Mini P.E.K.K.A Rascals
Rascals Mini P.E.K.K.A
Poison Archers Rascals Ice Wizard Magic Archer
Rascals Mini P.E.K.K.A Spear Goblins Archers Ice Wizard
Mini P.E.K.K.A Rascals
Spear Goblins Mini P.E.K.K.A Poison Magic Archer
Rascals Mini P.E.K.K.A
Poison
Rascals Mini P.E.K.K.A
Archers Rascals Magic Archer
Rascals Spear Goblins Archers Mini P.E.K.K.A Poison Magic Archer
Poison Archers Rascals Mini P.E.K.K.A Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Rascals
Poison Ice Wizard Magic Archer
Poison Magic Archer
Rascals Poison
Poison Magic Archer
Poison Spear Goblins Ice Wizard Magic Archer
Archers Poison Magic Archer
Poison Ice Wizard Magic Archer
Poison
Mini P.E.K.K.A Poison
Poison Magic Archer
Poison Archers Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Spear Goblins Poison Magic Archer
Magic Archer Poison
Poison
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Poison
Poison Ice Wizard Magic Archer
Poison Ice Wizard Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Archers Ice Wizard Magic Archer
Poison
Mini P.E.K.K.A
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Spear Goblins Archers Magic Archer
Poison Archers Ice Wizard Magic Archer
Poison Rascals Mini P.E.K.K.A Magic Archer
Poison Magic Archer
Poison
Rascals Poison Magic Archer
Poison Magic Archer
Poison Magic Archer

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