My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Archers Dark Prince Goblin Giant Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dark Prince Goblin Giant Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Archers Dark Prince
Giant Snowball
Skeletons Spear Goblins Archers Lumberjack
Zap
Skeletons Spear Goblins Archers Dark Prince Goblin Giant
Barbarian Barrel
Skeletons Spear Goblins Archers Dark Prince Royal Ghost Lumberjack
The Log
Skeletons Spear Goblins Archers Dark Prince Lumberjack
Earthquake
Skeletons Spear Goblins Archers
Arrows
Skeletons Spear Goblins Archers
Royal Delivery
Skeletons Spear Goblins Archers Dark Prince Royal Ghost Lumberjack
Fireball
Archers Lumberjack
Poison
Spear Goblins Archers
Lightning
Dark Prince Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Dark Prince Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Archers Royal Ghost Dark Prince Lumberjack Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Archers Royal Ghost

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Dark Prince Goblin Giant Royal Ghost Lumberjack
Archers
Dark Prince Goblin Giant Royal Ghost Lumberjack
Rocket
Dark Prince
Spear Goblins Archers Goblin Giant Royal Ghost Lumberjack
Goblin Giant
Spear Goblins Archers Dark Prince Lumberjack
Royal Ghost
Spear Goblins Archers Dark Prince Lumberjack
Lumberjack
Spear Goblins Archers Dark Prince Goblin Giant Royal Ghost

Defense Synergies 0 14

Skeletons
Spear Goblins Archers Dark Prince Royal Ghost Lumberjack
Spear Goblins
Skeletons Archers Dark Prince Goblin Giant Royal Ghost Lumberjack
Archers
Skeletons Spear Goblins Dark Prince Goblin Giant Lumberjack
Rocket
Dark Prince
Skeletons Spear Goblins Archers Royal Ghost
Goblin Giant
Spear Goblins Archers
Royal Ghost
Skeletons Spear Goblins Dark Prince
Lumberjack
Skeletons Spear Goblins Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Goblin Giant
Lumberjack Skeletons Dark Prince
Rocket Lumberjack Skeletons Archers Dark Prince
Lumberjack Skeletons Dark Prince
Rocket Dark Prince Lumberjack
Skeletons Spear Goblins Archers Dark Prince Royal Ghost Lumberjack
Rocket Spear Goblins Archers
Rocket Goblin Giant
Skeletons Lumberjack
Skeletons Spear Goblins Archers Dark Prince Royal Ghost Lumberjack
Archers Skeletons Spear Goblins Dark Prince Goblin Giant Royal Ghost Lumberjack
Spear Goblins Archers
Lumberjack Skeletons Rocket Dark Prince
Rocket Dark Prince Royal Ghost Lumberjack
Lumberjack
Rocket Lumberjack
Skeletons Dark Prince Lumberjack
Spear Goblins Archers Dark Prince Royal Ghost Lumberjack
Spear Goblins Archers Dark Prince Royal Ghost Lumberjack
Lumberjack
Dark Prince Royal Ghost Spear Goblins Archers Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Spear Goblins Archers Dark Prince Royal Ghost
Archers Rocket Royal Ghost Lumberjack
Lumberjack Skeletons Spear Goblins Rocket Dark Prince Goblin Giant
Rocket Dark Prince Lumberjack Goblin Giant
Skeletons Dark Prince Goblin Giant Lumberjack
Rocket Skeletons Archers Goblin Giant
Rocket Dark Prince Skeletons Spear Goblins Archers Goblin Giant Lumberjack
Dark Prince Goblin Giant Lumberjack
Rocket Skeletons Spear Goblins Dark Prince
Skeletons Goblin Giant
Dark Prince Lumberjack
Rocket Dark Prince Goblin Giant
Rocket Dark Prince Skeletons Goblin Giant Lumberjack
Archers
Skeletons Spear Goblins Archers Rocket Dark Prince Goblin Giant Lumberjack
Archers Dark Prince Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost
Royal Ghost
Rocket Goblin Giant
Rocket Dark Prince
Rocket Dark Prince
Spear Goblins Rocket Goblin Giant
Archers
Rocket Lumberjack
Rocket Dark Prince
Archers Rocket
Rocket
Rocket
Rocket Spear Goblins
Rocket
Rocket
Rocket
Rocket Archers Dark Prince
Rocket
Rocket
Rocket
Rocket
Rocket
Dark Prince
Royal Ghost
Rocket
Archers
Rocket
Rocket
Rocket
Rocket
Spear Goblins Archers Rocket Dark Prince
Rocket Archers
Rocket Dark Prince Lumberjack
Rocket
Dark Prince
Rocket
Rocket
Rocket Dark Prince Goblin Giant Royal Ghost

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