My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Skeleton Army
Giant Snowball
Fire Spirit Archers Royal Hogs Skeleton Army
Zap
Fire Spirit Archers Royal Hogs Skeleton Army
Barbarian Barrel
Fire Spirit Archers Royal Hogs Skeleton Army
The Log
Fire Spirit Archers Mini P.E.K.K.A Royal Hogs Skeleton Army
Earthquake
Archers Royal Hogs Skeleton Army
Arrows
Fire Spirit Archers Royal Hogs Skeleton Army
Royal Delivery
Fire Spirit Archers Mini P.E.K.K.A Royal Hogs Skeleton Army
Fireball
Archers Royal Hogs Skeleton Army
Poison
Archers Royal Hogs Skeleton Army
Lightning
Mini P.E.K.K.A
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Archers Skeleton Army Mini P.E.K.K.A Freeze Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Archers

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Royal Hogs
Zap
Fire Spirit Archers Mini P.E.K.K.A Royal Hogs Freeze The Log
Archers
Zap Mini P.E.K.K.A Royal Hogs
Mini P.E.K.K.A
Fire Spirit Zap Archers Royal Hogs The Log
Royal Hogs
Fire Spirit Zap Archers Mini P.E.K.K.A The Log
Skeleton Army
Freeze
Zap
The Log
Zap Mini P.E.K.K.A Royal Hogs

Defense Synergies 2 13

Fire Spirit
Zap Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Fire Spirit Archers Skeleton Army The Log
Archers
Zap Mini P.E.K.K.A Skeleton Army The Log
Mini P.E.K.K.A
Zap The Log Fire Spirit Archers Skeleton Army Freeze
Royal Hogs
Skeleton Army
Zap Archers Mini P.E.K.K.A Freeze The Log
Freeze
Mini P.E.K.K.A Skeleton Army
The Log
Mini P.E.K.K.A Fire Spirit Zap Archers Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Mini P.E.K.K.A Skeleton Army Zap The Log
Mini P.E.K.K.A Skeleton Army Fire Spirit Archers Freeze
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army Freeze The Log Fire Spirit Zap Archers
Fire Spirit Zap Archers Freeze
Zap The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Archers Mini P.E.K.K.A
Archers Skeleton Army Zap Freeze The Log
Zap Archers
Mini P.E.K.K.A Skeleton Army Fire Spirit Zap Freeze The Log
Fire Spirit Skeleton Army Zap Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Skeleton Army
Fire Spirit Zap Archers Skeleton Army The Log
Zap Freeze The Log Fire Spirit Archers
Mini P.E.K.K.A
Skeleton Army Fire Spirit Archers Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Archers
Zap Archers Mini P.E.K.K.A The Log
Skeleton Army Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Zap The Log
Mini P.E.K.K.A Skeleton Army
Fire Spirit Zap Archers Freeze
Mini P.E.K.K.A Skeleton Army Archers
Mini P.E.K.K.A Skeleton Army
Zap Freeze Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Zap The Log
Mini P.E.K.K.A Skeleton Army
Archers Skeleton Army
Skeleton Army Zap Archers Mini P.E.K.K.A Freeze The Log
Zap Archers Mini P.E.K.K.A Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap The Log
The Log
Freeze The Log
Fire Spirit Zap The Log
Fire Spirit Zap Freeze
Fire Spirit Archers The Log
The Log Fire Spirit Zap Freeze
The Log Zap
Fire Spirit Mini P.E.K.K.A
Zap The Log
Fire Spirit Zap Archers
Fire Spirit The Log
Freeze
Zap The Log
Zap The Log
The Log
Freeze
Mini P.E.K.K.A
Fire Spirit Zap Archers Mini P.E.K.K.A The Log
Fire Spirit Zap The Log
The Log
The Log
Zap The Log
Zap Freeze The Log Fire Spirit
The Log Zap
Zap The Log
Zap The Log
Fire Spirit Zap Archers
Zap Freeze
Mini P.E.K.K.A
Zap The Log
Zap Freeze
The Log
Zap Fire Spirit Archers Skeleton Army Freeze
Fire Spirit Zap Archers
Freeze
The Log
Mini P.E.K.K.A
The Log Zap
Zap
Zap Freeze The Log
Zap
Zap Freeze The Log

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