My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Musketeer Hog Rider
Zap
Archers
Barbarian Barrel
Archers Barbarians Musketeer
The Log
Archers Barbarians Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Archers Barbarians Musketeer Hog Rider
Poison
Archers Barbarians Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Fireball Mini P.E.K.K.A Musketeer Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Mini P.E.K.K.A Musketeer The Log
Archers
Zap Mini P.E.K.K.A Hog Rider
Barbarians
Hog Rider
Fireball
Zap Hog Rider The Log
Mini P.E.K.K.A
Zap Archers Musketeer Hog Rider The Log
Musketeer
Hog Rider Zap Mini P.E.K.K.A The Log
Hog Rider
Zap Fireball Musketeer The Log Archers Barbarians Mini P.E.K.K.A
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A Musketeer

Defense Synergies 5 9

Zap
Fireball Mini P.E.K.K.A Archers Barbarians Musketeer The Log
Archers
Zap Mini P.E.K.K.A The Log
Barbarians
Zap
Fireball
Zap The Log Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap The Log Archers Fireball Musketeer
Musketeer
The Log Zap Fireball Mini P.E.K.K.A
Hog Rider
The Log
Fireball Mini P.E.K.K.A Musketeer Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log
Barbarians Mini P.E.K.K.A Zap Musketeer The Log
Barbarians Mini P.E.K.K.A Archers Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap Archers Musketeer
Musketeer Zap Archers Fireball
Zap Barbarians Fireball Musketeer The Log
Barbarians Mini P.E.K.K.A Musketeer
Archers Barbarians Mini P.E.K.K.A Musketeer
Archers Barbarians Zap Fireball Musketeer The Log
Musketeer Zap Archers Fireball
Barbarians Mini P.E.K.K.A Zap Fireball Musketeer The Log
Fireball Zap Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A
Barbarians Zap Fireball Mini P.E.K.K.A The Log
Barbarians Fireball Mini P.E.K.K.A Musketeer
Fireball Zap Archers Barbarians Musketeer The Log
Zap The Log Archers Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Archers Barbarians Fireball Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Mini P.E.K.K.A Musketeer The Log
Barbarians Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Zap Barbarians Fireball Musketeer The Log
Barbarians Mini P.E.K.K.A Musketeer
Fireball Zap Archers Musketeer
Mini P.E.K.K.A Archers Barbarians Fireball Musketeer
Mini P.E.K.K.A Barbarians
Zap Barbarians Fireball Mini P.E.K.K.A The Log
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Zap Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Fireball
Archers Barbarians Fireball Musketeer
Barbarians Zap Archers Fireball Mini P.E.K.K.A Musketeer The Log
Zap Archers Barbarians Fireball Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Musketeer
Archers Musketeer The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer The Log
Fireball Zap Archers Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Musketeer The Log
Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Barbarians Fireball Musketeer The Log
Zap The Log Fireball
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Zap Archers Fireball Musketeer
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Archers Barbarians Fireball Musketeer
Fireball Zap Archers Musketeer
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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