My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Golem Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Guards Clone Ram Rider
Giant Snowball
Bomber Archers Dart Goblin Guards Clone Ram Rider
Zap
Bomber Archers Dart Goblin Guards Clone Ram Rider
Barbarian Barrel
Bomber Archers Dart Goblin Guards Clone Royal Ghost
The Log
Bomber Archers Dart Goblin Guards Clone Ram Rider
Earthquake
Bomber Archers Guards Clone
Arrows
Bomber Archers Dart Goblin Guards Clone
Royal Delivery
Bomber Archers Dart Goblin Guards Clone Royal Ghost Ram Rider
Fireball
Bomber Archers Dart Goblin Clone Ram Rider
Poison
Bomber Archers Dart Goblin Guards Clone
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Dart Goblin Guards Clone Royal Ghost Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Dart Goblin Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Ram Rider
Archers
Golem Royal Ghost Ram Rider
Dart Goblin
Golem Ram Rider
Guards
Clone Ram Rider
Clone
Golem Guards
Golem
Bomber Clone Archers Dart Goblin
Royal Ghost
Archers Ram Rider
Ram Rider
Bomber Archers Dart Goblin Guards Royal Ghost

Defense Synergies 0 6

Bomber
Guards Royal Ghost
Archers
Dart Goblin Guards
Dart Goblin
Archers Guards Ram Rider
Guards
Bomber Archers Dart Goblin
Clone
Golem
Royal Ghost
Bomber
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Ram Rider
Bomber Dart Goblin Ram Rider
Ram Rider Bomber Archers Dart Goblin
Bomber Dart Goblin Guards Ram Rider
Bomber
Bomber Archers Dart Goblin Guards Royal Ghost
Dart Goblin Ram Rider Archers
Dart Goblin Ram Rider
Guards Bomber Archers Dart Goblin Royal Ghost
Archers Dart Goblin Guards Bomber Royal Ghost Ram Rider
Archers Dart Goblin Ram Rider
Bomber Guards Ram Rider
Bomber Dart Goblin Guards Royal Ghost
Ram Rider
Ram Rider
Bomber
Bomber Archers Dart Goblin Guards Royal Ghost Ram Rider
Bomber Archers Dart Goblin Guards Royal Ghost Ram Rider
Dart Goblin Ram Rider
Bomber Royal Ghost Archers Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Royal Ghost
Bomber Archers Royal Ghost
Guards Ram Rider
Guards Ram Rider
Guards Ram Rider
Archers Dart Goblin Ram Rider
Guards Archers Dart Goblin Ram Rider
Dart Goblin Guards
Dart Goblin Guards
Guards
Guards Ram Rider
Bomber Archers Dart Goblin
Guards Bomber Archers Dart Goblin
Bomber Archers Dart Goblin Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards Royal Ghost
Dart Goblin Royal Ghost Ram Rider
Dart Goblin
Dart Goblin Guards
Bomber
Dart Goblin Ram Rider
Bomber Archers Dart Goblin
Dart Goblin Ram Rider
Dart Goblin Ram Rider
Guards
Dart Goblin Ram Rider
Archers Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Bomber Dart Goblin
Dart Goblin
Bomber
Bomber Archers Dart Goblin
Bomber Dart Goblin
Bomber
Dart Goblin Royal Ghost Ram Rider
Ram Rider
Dart Goblin
Archers Dart Goblin
Dart Goblin Guards
Bomber Dart Goblin
Archers Dart Goblin Guards
Archers Dart Goblin Ram Rider
Dart Goblin
Bomber Dart Goblin
Dart Goblin
Dart Goblin Guards
Dart Goblin
Dart Goblin Royal Ghost

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