My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Barbarian Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton
Giant Snowball
Archers Barbarians
Zap
Archers
Barbarian Barrel
Archers Barbarians Wizard Barbarian Hut Giant Skeleton
The Log
Archers Barbarians Barbarian Hut Giant Skeleton
Earthquake
Archers Barbarians Barbarian Hut
Arrows
Archers
Royal Delivery
Archers Barbarians Wizard Giant Skeleton
Fireball
Archers Barbarians Wizard Barbarian Hut
Poison
Archers Barbarians Wizard Barbarian Hut
Lightning
Wizard Barbarian Hut
Rocket
Barbarians Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Fireball Barbarians Wizard Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Arrows Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Barbarian Hut Giant Skeleton
Arrows
Fireball Archers Barbarian Hut Giant Skeleton
Barbarians
Fireball
Arrows The Log
Wizard
Giant Skeleton
Barbarian Hut
Archers Arrows Giant Skeleton
Giant Skeleton
Archers Arrows Wizard Barbarian Hut The Log
The Log
Fireball Giant Skeleton

Defense Synergies 1 12

Archers
Barbarian Hut Giant Skeleton The Log
Arrows
Barbarians Fireball Barbarian Hut Giant Skeleton
Barbarians
Arrows
Fireball
The Log Arrows Barbarian Hut
Wizard
Giant Skeleton The Log
Barbarian Hut
Archers Arrows Fireball The Log
Giant Skeleton
Archers Arrows Wizard The Log
The Log
Fireball Archers Wizard Barbarian Hut Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Wizard The Log
Barbarians Barbarian Hut The Log
Barbarians Barbarian Hut Archers Giant Skeleton
Barbarians Barbarian Hut
Arrows Barbarians Fireball Giant Skeleton The Log
Arrows Fireball The Log Archers
Archers Arrows Fireball Wizard Barbarian Hut
Barbarian Hut Arrows Barbarians Fireball Giant Skeleton The Log
Barbarians Barbarian Hut
Archers Barbarians Giant Skeleton
Archers Barbarians Arrows Fireball Wizard Giant Skeleton The Log
Arrows Archers Fireball Wizard Barbarian Hut
Barbarians Barbarian Hut Fireball Wizard Giant Skeleton The Log
Fireball Wizard Barbarian Hut Arrows Barbarians The Log
Barbarians Barbarian Hut
Barbarians Barbarian Hut Fireball The Log
Barbarians Wizard Barbarian Hut Arrows Fireball
Arrows Fireball Archers Barbarians Wizard Barbarian Hut The Log
Arrows Wizard The Log Archers Barbarians Fireball Barbarian Hut Giant Skeleton
Barbarians Barbarian Hut
Wizard Archers Arrows Barbarians Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Archers Fireball Giant Skeleton
Fireball Archers Arrows Wizard The Log
Barbarians Giant Skeleton Barbarian Hut The Log
Giant Skeleton Barbarians Fireball Barbarian Hut The Log
Barbarians Barbarian Hut Giant Skeleton
Arrows Fireball Wizard Archers
Archers Barbarians Fireball Barbarian Hut Giant Skeleton
Giant Skeleton Barbarians Barbarian Hut
Giant Skeleton Barbarians Fireball Barbarian Hut The Log
Barbarians Barbarian Hut
Barbarians Giant Skeleton
Arrows Barbarians Fireball Giant Skeleton The Log
Barbarians Giant Skeleton Fireball Wizard Barbarian Hut
Wizard Archers Barbarians Fireball Barbarian Hut
Barbarians Archers Fireball Barbarian Hut Giant Skeleton The Log
Arrows Archers Barbarians Fireball Wizard Barbarian Hut Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Barbarian Hut Giant Skeleton The Log
Arrows Fireball The Log
Arrows Fireball Barbarian Hut Giant Skeleton The Log
Arrows Barbarians Fireball Barbarian Hut Giant Skeleton The Log
Fireball Wizard Arrows The Log
Arrows Fireball Wizard
Archers Arrows Wizard The Log
Arrows Fireball The Log Wizard Barbarian Hut
Arrows Fireball The Log Wizard
Fireball
Arrows Fireball Wizard The Log
Fireball Archers Arrows Wizard
Fireball Barbarian Hut The Log
Arrows Fireball
Arrows Fireball Barbarian Hut The Log
Arrows Fireball Wizard Barbarian Hut The Log
Arrows Fireball Wizard Barbarian Hut The Log
Arrows Fireball
Archers Arrows Fireball Wizard The Log
Arrows Fireball Wizard The Log
Fireball Giant Skeleton The Log
Arrows Fireball Wizard
The Log
Arrows Barbarians Fireball Barbarian Hut The Log
Arrows The Log Fireball Wizard
Arrows Fireball The Log Wizard
Fireball Arrows Wizard The Log
Fireball Arrows The Log
Archers Arrows Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard The Log
Arrows Fireball
Giant Skeleton
Arrows Fireball Wizard The Log
Archers Barbarians Fireball Barbarian Hut
Fireball Archers Arrows Wizard
Arrows The Log Fireball
Fireball Wizard
Arrows The Log Fireball Wizard
Arrows Fireball Giant Skeleton
Fireball Giant Skeleton The Log
Fireball
Fireball Giant Skeleton The Log

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