My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Royal Recruits Mega Minion Battle Ram Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Recruits Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Battle Ram Bandit
Giant Snowball
Archers Royal Recruits Mega Minion Battle Ram
Zap
Archers Battle Ram Bandit
Barbarian Barrel
Archers Rascals Royal Recruits Battle Ram Bandit Electro Wizard
The Log
Archers Rascals Royal Recruits Battle Ram Bandit
Earthquake
Archers
Arrows
Archers Rascals Royal Recruits
Royal Delivery
Archers Rascals Royal Recruits Mega Minion Battle Ram Bandit Electro Wizard
Fireball
Archers Rascals Mega Minion Battle Ram Bandit Electro Wizard
Poison
Archers Rascals Royal Recruits Mega Minion Electro Wizard
Lightning
Mega Minion Battle Ram Bandit Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mega Minion Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mega Minion Bandit Battle Ram Electro Wizard Rascals Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Mega Minion Bandit

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Battle Ram Electro Wizard Archers Royal Recruits Bandit
Archers
Zap Royal Recruits Battle Ram Bandit
Rascals
Mega Minion Battle Ram Bandit Electro Wizard
Royal Recruits
Zap Archers Battle Ram Bandit Electro Wizard
Mega Minion
Zap Rascals
Battle Ram
Zap Bandit Archers Rascals Royal Recruits Electro Wizard
Bandit
Battle Ram Zap Archers Rascals Royal Recruits Electro Wizard
Electro Wizard
Zap Rascals Royal Recruits Battle Ram Bandit

Defense Synergies 2 12

Zap
Mega Minion Electro Wizard Archers Rascals Bandit
Archers
Zap Rascals Royal Recruits Mega Minion Bandit Electro Wizard
Rascals
Zap Archers
Royal Recruits
Archers Mega Minion
Mega Minion
Zap Archers Royal Recruits Bandit Electro Wizard
Battle Ram
Bandit
Zap Archers Mega Minion Electro Wizard
Electro Wizard
Zap Archers Mega Minion Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Mega Minion Electro Wizard
Zap Rascals Royal Recruits Mega Minion Bandit Electro Wizard
Archers Rascals Royal Recruits Mega Minion Bandit Electro Wizard
Royal Recruits Rascals Mega Minion Bandit Electro Wizard
Royal Recruits
Zap Archers Rascals Mega Minion Bandit Electro Wizard
Mega Minion Electro Wizard Zap Archers Rascals
Zap Rascals Royal Recruits Bandit Electro Wizard
Rascals Royal Recruits
Archers Rascals Royal Recruits Bandit Electro Wizard
Archers Electro Wizard Zap Rascals Royal Recruits Mega Minion Bandit
Mega Minion Zap Archers Rascals Electro Wizard
Royal Recruits Zap Rascals Bandit Electro Wizard
Zap Rascals Royal Recruits Mega Minion Electro Wizard
Royal Recruits Rascals Bandit Electro Wizard
Zap Rascals Royal Recruits Bandit Electro Wizard
Rascals Royal Recruits Electro Wizard
Zap Archers Rascals Royal Recruits Mega Minion Bandit Electro Wizard
Zap Archers Rascals Royal Recruits Mega Minion Bandit Electro Wizard
Royal Recruits Electro Wizard
Rascals Royal Recruits Archers Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Zap Archers Bandit Electro Wizard
Bandit Electro Wizard Zap Archers Mega Minion
Royal Recruits Bandit Zap Rascals Electro Wizard
Royal Recruits Zap Rascals Bandit Electro Wizard
Royal Recruits Rascals Bandit
Zap Archers Rascals Electro Wizard
Rascals Royal Recruits Archers Mega Minion Bandit Electro Wizard
Rascals Royal Recruits
Zap Royal Recruits Electro Wizard Mega Minion Bandit
Royal Recruits Mega Minion
Rascals Royal Recruits Mega Minion
Royal Recruits Zap Electro Wizard
Rascals Royal Recruits Bandit
Royal Recruits Archers Rascals
Rascals Royal Recruits Electro Wizard Zap Archers Mega Minion
Zap Archers Rascals Royal Recruits Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Royal Recruits Bandit
Zap Bandit Electro Wizard
Bandit
Rascals Royal Recruits
Zap
Zap Mega Minion
Archers
Zap
Zap Bandit
Electro Wizard
Zap Royal Recruits Bandit Electro Wizard
Zap Archers
Bandit
Bandit
Zap
Zap Bandit
Royal Recruits Bandit
Zap Archers Mega Minion Bandit Electro Wizard
Zap
Zap Royal Recruits
Zap
Mega Minion
Zap Bandit Electro Wizard
Zap Bandit
Zap Bandit
Zap Archers Electro Wizard
Zap Electro Wizard Mega Minion
Mega Minion
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Archers Royal Recruits Bandit
Zap Archers Mega Minion Electro Wizard
Rascals Mega Minion Electro Wizard
Zap
Zap
Royal Recruits Mega Minion
Zap Rascals Royal Recruits Electro Wizard
Zap Electro Wizard
Zap Royal Recruits Bandit Electro Wizard

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