My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Three Musketeers Miner
Giant Snowball
Fire Spirit Bats Minion Horde Three Musketeers Miner
Zap
Fire Spirit Bats Minion Horde Three Musketeers
Barbarian Barrel
Fire Spirit Three Musketeers
The Log
Fire Spirit Three Musketeers
Earthquake
Elixir Collector
Arrows
Fire Spirit Bats Minion Horde
Royal Delivery
Fire Spirit Bats Minion Horde Three Musketeers Miner
Fireball
Minion Horde Elixir Collector Three Musketeers
Poison
Bats Minion Horde Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Elixir Collector Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bats Barbarian Barrel Miner Minion Horde Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Bats Barbarian Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Three Musketeers
Bats
Miner Barbarian Barrel
Minion Horde
Miner Mirror Barbarian Barrel
Elixir Collector
Three Musketeers
Fire Spirit Mirror Barbarian Barrel Miner
Mirror
Miner Minion Horde Three Musketeers Barbarian Barrel
Barbarian Barrel
Bats Minion Horde Three Musketeers Mirror Miner
Miner
Fire Spirit Bats Minion Horde Mirror Three Musketeers Barbarian Barrel

Defense Synergies 2 4

Fire Spirit
Bats
Barbarian Barrel
Minion Horde
Mirror Barbarian Barrel
Elixir Collector
Three Musketeers
Barbarian Barrel
Mirror
Minion Horde Barbarian Barrel
Barbarian Barrel
Mirror Bats Minion Horde Three Musketeers Miner
Miner
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Barbarian Barrel
Minion Horde Bats Three Musketeers
Minion Horde Three Musketeers Fire Spirit Bats
Minion Horde Three Musketeers Bats
Barbarian Barrel
Barbarian Barrel Fire Spirit Bats
Bats Minion Horde Three Musketeers Fire Spirit
Barbarian Barrel
Minion Horde Three Musketeers
Fire Spirit Minion Horde Barbarian Barrel Miner
Bats Minion Horde Barbarian Barrel
Minion Horde Three Musketeers Bats
Minion Horde Fire Spirit Bats Three Musketeers
Fire Spirit Three Musketeers Bats Minion Horde Barbarian Barrel
Minion Horde Three Musketeers
Minion Horde Three Musketeers
Minion Horde Three Musketeers Bats
Fire Spirit Bats Minion Horde Three Musketeers Barbarian Barrel
Barbarian Barrel Fire Spirit Bats
Three Musketeers
Fire Spirit Bats Minion Horde Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel
Barbarian Barrel Miner
Bats Minion Horde
Bats Minion Horde Barbarian Barrel
Minion Horde Three Musketeers
Fire Spirit Bats Minion Horde Three Musketeers
Bats Minion Horde
Minion Horde
Minion Horde Bats Barbarian Barrel
Minion Horde Three Musketeers
Bats Minion Horde
Minion Horde Three Musketeers
Minion Horde Three Musketeers
Bats Minion Horde Three Musketeers Barbarian Barrel
Bats Minion Horde Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Barbarian Barrel
Barbarian Barrel Miner
Minion Horde Barbarian Barrel Miner
Barbarian Barrel
Fire Spirit Minion Horde Barbarian Barrel
Fire Spirit Bats Minion Horde
Fire Spirit Minion Horde
Fire Spirit Barbarian Barrel
Miner
Fire Spirit Bats Minion Horde Three Musketeers
Miner Minion Horde Barbarian Barrel
Fire Spirit
Fire Spirit Three Musketeers Barbarian Barrel Miner
Minion Horde Barbarian Barrel
Barbarian Barrel
Minion Horde Three Musketeers Barbarian Barrel
Minion Horde Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel
Bats Minion Horde
Fire Spirit Three Musketeers Barbarian Barrel
Fire Spirit Barbarian Barrel Miner
Minion Horde
Minion Horde Barbarian Barrel
Fire Spirit Barbarian Barrel
Minion Horde
Miner Barbarian Barrel
Miner
Miner Barbarian Barrel
Fire Spirit Bats Minion Horde
Bats Minion Horde
Minion Horde
Minion Horde Miner
Minion Horde
Minion Horde
Minion Horde Fire Spirit Bats Barbarian Barrel
Fire Spirit Three Musketeers
Barbarian Barrel
Miner Minion Horde Three Musketeers
Minion Horde Three Musketeers
Bats Minion Horde
Bats
Barbarian Barrel Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: