My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Three Musketeers Skeleton Army Sparky
Giant Snowball
Royal Hogs Three Musketeers Skeleton Army
Zap
Royal Hogs Three Musketeers Skeleton Army Sparky
Barbarian Barrel
Royal Hogs Three Musketeers Skeleton Army Sparky
The Log
Royal Hogs Three Musketeers Skeleton Army Sparky
Earthquake
Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Royal Hogs Three Musketeers Skeleton Army P.E.K.K.A Sparky
Fireball
Royal Hogs Three Musketeers Skeleton Army Sparky
Poison
Royal Hogs Three Musketeers Skeleton Army Sparky
Lightning
Three Musketeers Sparky
Rocket
Royal Hogs Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Royal Hogs Rocket Lightning Sparky P.E.K.K.A Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Skeleton Army Royal Hogs Rocket Lightning

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Hogs
Three Musketeers Lightning Mega Knight
Rocket
Three Musketeers
Royal Hogs
Skeleton Army
Sparky
Lightning
Royal Hogs
P.E.K.K.A
Sparky
Skeleton Army
Mega Knight
Royal Hogs

Defense Synergies 0 1

Royal Hogs
Rocket
Three Musketeers
Skeleton Army
Sparky
Lightning
P.E.K.K.A
Sparky
Skeleton Army
Mega Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Sparky
Skeleton Army P.E.K.K.A Sparky Three Musketeers Mega Knight
Rocket Three Musketeers Skeleton Army P.E.K.K.A Sparky Mega Knight Lightning
Three Musketeers Skeleton Army P.E.K.K.A Sparky Mega Knight
Lightning Rocket Skeleton Army P.E.K.K.A Sparky Mega Knight
Skeleton Army Mega Knight
Rocket Three Musketeers Lightning
Rocket Lightning P.E.K.K.A Sparky Mega Knight
Three Musketeers P.E.K.K.A Sparky Skeleton Army
Skeleton Army Sparky Mega Knight
Skeleton Army Mega Knight
Three Musketeers
Skeleton Army P.E.K.K.A Sparky Mega Knight Rocket Three Musketeers Lightning
Rocket Three Musketeers Skeleton Army Sparky Mega Knight P.E.K.K.A
Skeleton Army P.E.K.K.A Sparky Three Musketeers Mega Knight
Rocket Skeleton Army Three Musketeers Lightning P.E.K.K.A Sparky Mega Knight
Three Musketeers Sparky Mega Knight Skeleton Army P.E.K.K.A
Mega Knight Three Musketeers Skeleton Army
Mega Knight
P.E.K.K.A Sparky Three Musketeers
Skeleton Army Mega Knight P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight P.E.K.K.A Sparky
Rocket Lightning Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Rocket Lightning Sparky
Rocket Skeleton Army Lightning P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Three Musketeers Skeleton Army Sparky Mega Knight
Rocket Three Musketeers
Rocket Skeleton Army P.E.K.K.A Sparky Lightning
P.E.K.K.A Mega Knight Skeleton Army Sparky
Rocket Lightning P.E.K.K.A Mega Knight Skeleton Army Sparky
P.E.K.K.A Three Musketeers Skeleton Army Sparky
P.E.K.K.A Mega Knight Sparky
Rocket Skeleton Army Lightning P.E.K.K.A Mega Knight
Rocket Skeleton Army Lightning P.E.K.K.A Mega Knight Three Musketeers Sparky
Three Musketeers Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Rocket Three Musketeers Lightning P.E.K.K.A
Mega Knight P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket Sparky
Rocket Lightning Sparky
Lightning Rocket Sparky
Rocket Sparky Mega Knight
Rocket
Sparky
Lightning
Lightning
Rocket Lightning Three Musketeers Sparky
Rocket Lightning Sparky
Lightning Rocket
Rocket Lightning Three Musketeers Sparky
Lightning Rocket
Lightning Sparky
Rocket Lightning Three Musketeers Sparky
Lightning Rocket Three Musketeers Sparky Mega Knight
Lightning Rocket Three Musketeers Sparky
Rocket Lightning Sparky
Rocket Lightning Three Musketeers Sparky Mega Knight
Rocket Lightning Mega Knight
Rocket Lightning Sparky Mega Knight
Rocket Lightning
Rocket Lightning Sparky
Rocket Lightning
Sparky Mega Knight
Lightning Sparky
Lightning Sparky Mega Knight
Rocket Lightning Sparky
Lightning Sparky
Rocket Lightning
Lightning Sparky
Lightning Rocket Sparky Mega Knight
Rocket Lightning Sparky
P.E.K.K.A Sparky Mega Knight
Rocket Lightning Sparky
Lightning Rocket Skeleton Army
Rocket Lightning Three Musketeers
Lightning Rocket Three Musketeers Sparky Mega Knight
Lightning
Rocket Lightning Sparky
Three Musketeers P.E.K.K.A Sparky Mega Knight
Rocket Lightning Sparky
Rocket Lightning
Lightning Rocket Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: