My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Three Musketeers Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Three Musketeers Goblin Barrel Graveyard
Giant Snowball
Spear Goblins Goblin Gang Three Musketeers Goblin Barrel Baby Dragon Graveyard
Zap
Spear Goblins Goblin Gang Three Musketeers Goblin Barrel Graveyard
Barbarian Barrel
Spear Goblins Goblin Gang Three Musketeers Goblin Barrel Graveyard
The Log
Spear Goblins Goblin Gang Three Musketeers Goblin Barrel Graveyard
Earthquake
Spear Goblins Goblin Gang Goblin Barrel Graveyard
Arrows
Spear Goblins Goblin Gang Goblin Barrel Graveyard
Royal Delivery
Spear Goblins Goblin Gang Three Musketeers Goblin Barrel Baby Dragon Graveyard
Fireball
Goblin Gang Three Musketeers Goblin Barrel Baby Dragon
Poison
Spear Goblins Goblin Gang Three Musketeers Graveyard
Lightning
Three Musketeers Baby Dragon
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Goblin Barrel Baby Dragon Graveyard Lightning Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Goblin Gang Goblin Barrel Baby Dragon

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Goblin Gang Baby Dragon Golem Graveyard
Goblin Gang
Goblin Barrel Spear Goblins Three Musketeers Baby Dragon Golem
Three Musketeers
Goblin Gang Graveyard
Goblin Barrel
Spear Goblins Goblin Gang Baby Dragon Golem
Baby Dragon
Golem Graveyard Spear Goblins Goblin Gang Goblin Barrel Lightning
Lightning
Golem Baby Dragon
Golem
Baby Dragon Lightning Spear Goblins Goblin Gang Goblin Barrel Graveyard
Graveyard
Baby Dragon Spear Goblins Three Musketeers Golem

Defense Synergies 0 2

Spear Goblins
Goblin Gang Baby Dragon
Goblin Gang
Spear Goblins
Three Musketeers
Goblin Barrel
Baby Dragon
Spear Goblins
Lightning
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Baby Dragon
Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Lightning
Three Musketeers Goblin Gang
Lightning
Goblin Gang Spear Goblins Baby Dragon
Three Musketeers Lightning Spear Goblins Goblin Gang Baby Dragon
Lightning Baby Dragon
Three Musketeers Goblin Gang
Goblin Gang Spear Goblins
Goblin Gang Spear Goblins Baby Dragon
Three Musketeers Spear Goblins Goblin Gang Baby Dragon
Goblin Gang Three Musketeers Lightning
Three Musketeers Goblin Gang Baby Dragon
Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Lightning
Three Musketeers Goblin Gang
Spear Goblins Goblin Gang Three Musketeers Baby Dragon
Baby Dragon Spear Goblins
Three Musketeers
Goblin Gang Spear Goblins Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins
Goblin Gang Baby Dragon Lightning
Goblin Gang Spear Goblins Lightning
Goblin Gang Lightning
Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Baby Dragon
Goblin Gang Spear Goblins Lightning
Lightning Spear Goblins Baby Dragon
Goblin Gang Three Musketeers
Lightning
Lightning Goblin Gang Three Musketeers
Three Musketeers Baby Dragon
Goblin Gang Spear Goblins Three Musketeers Baby Dragon Lightning
Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning
Baby Dragon
Spear Goblins Baby Dragon
Baby Dragon
Baby Dragon Lightning
Lightning
Lightning Goblin Gang Three Musketeers
Lightning
Lightning Baby Dragon
Lightning Three Musketeers Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Spear Goblins Three Musketeers Baby Dragon
Lightning Three Musketeers Baby Dragon
Lightning Three Musketeers
Lightning
Lightning Three Musketeers Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon
Baby Dragon
Baby Dragon Lightning
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Spear Goblins Goblin Gang
Lightning Three Musketeers Baby Dragon
Lightning Goblin Gang Three Musketeers Baby Dragon
Baby Dragon Lightning
Lightning
Three Musketeers
Goblin Gang Baby Dragon Lightning
Lightning
Lightning Baby Dragon

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