My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Barbarian Hut Three Musketeers Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Wall Breakers Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Wall Breakers Lava Hound
Giant Snowball
Fire Spirit Three Musketeers Wall Breakers Lava Hound
Zap
Fire Spirit Three Musketeers Wall Breakers Lava Hound
Barbarian Barrel
Fire Spirit Barbarian Hut Three Musketeers Wall Breakers Magic Archer
The Log
Fire Spirit Barbarian Hut Three Musketeers Wall Breakers
Earthquake
Barbarian Hut
Arrows
Fire Spirit Wall Breakers Lava Hound
Royal Delivery
Fire Spirit Three Musketeers Wall Breakers Magic Archer Lava Hound
Fireball
Barbarian Hut Three Musketeers Wall Breakers Magic Archer Lava Hound
Poison
Barbarian Hut Three Musketeers Magic Archer Lava Hound
Lightning
Ice Golem Barbarian Hut Three Musketeers Magic Archer
Rocket
Barbarian Hut Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Wall Breakers Magic Archer Rocket Barbarian Hut Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Wall Breakers Magic Archer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Barbarian Hut Three Musketeers Wall Breakers
Ice Golem
Three Musketeers Wall Breakers Fire Spirit Barbarian Hut Magic Archer
Rocket
Lava Hound
Barbarian Hut
Fire Spirit Ice Golem Three Musketeers Wall Breakers Magic Archer
Three Musketeers
Ice Golem Fire Spirit Barbarian Hut
Wall Breakers
Ice Golem Fire Spirit Barbarian Hut
Magic Archer
Ice Golem Barbarian Hut Lava Hound
Lava Hound
Rocket Magic Archer

Defense Synergies 0 5

Fire Spirit
Ice Golem
Ice Golem
Fire Spirit Barbarian Hut Three Musketeers Magic Archer
Rocket
Barbarian Hut
Ice Golem Magic Archer
Three Musketeers
Ice Golem
Wall Breakers
Magic Archer
Ice Golem Barbarian Hut
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Ice Golem Magic Archer
Barbarian Hut Three Musketeers
Rocket Barbarian Hut Three Musketeers Fire Spirit
Barbarian Hut Three Musketeers
Rocket
Fire Spirit Magic Archer
Rocket Three Musketeers Fire Spirit Barbarian Hut Magic Archer
Rocket Barbarian Hut Ice Golem Magic Archer
Barbarian Hut Three Musketeers
Fire Spirit Ice Golem
Ice Golem Magic Archer
Three Musketeers Barbarian Hut Magic Archer
Barbarian Hut Fire Spirit Rocket Three Musketeers
Fire Spirit Rocket Barbarian Hut Three Musketeers Magic Archer
Barbarian Hut Three Musketeers
Rocket Barbarian Hut Three Musketeers
Barbarian Hut Three Musketeers
Fire Spirit Barbarian Hut Three Musketeers Magic Archer
Fire Spirit Ice Golem Barbarian Hut Magic Archer
Barbarian Hut Three Musketeers
Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Ice Golem
Ice Golem Rocket Magic Archer
Ice Golem Rocket Barbarian Hut
Rocket Ice Golem Barbarian Hut
Barbarian Hut Three Musketeers
Fire Spirit Rocket Ice Golem Three Musketeers Magic Archer
Rocket Ice Golem Barbarian Hut
Barbarian Hut
Rocket Ice Golem Barbarian Hut Magic Archer
Barbarian Hut Three Musketeers
Rocket
Rocket Ice Golem Barbarian Hut Three Musketeers
Barbarian Hut Three Musketeers Magic Archer
Ice Golem Rocket Barbarian Hut Three Musketeers Magic Archer
Ice Golem Barbarian Hut Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Rocket Barbarian Hut
Magic Archer
Rocket Barbarian Hut Magic Archer
Ice Golem Rocket Barbarian Hut
Rocket Fire Spirit Magic Archer
Fire Spirit Ice Golem Rocket Magic Archer
Fire Spirit Magic Archer
Fire Spirit Ice Golem Barbarian Hut Magic Archer
Rocket Fire Spirit Three Musketeers
Rocket Magic Archer
Fire Spirit Rocket Magic Archer
Rocket Fire Spirit Ice Golem Barbarian Hut Three Musketeers Magic Archer
Rocket Magic Archer
Ice Golem Barbarian Hut Magic Archer
Rocket Barbarian Hut Three Musketeers Magic Archer
Magic Archer Rocket Barbarian Hut Three Musketeers
Rocket Three Musketeers
Rocket
Rocket Fire Spirit Three Musketeers Magic Archer
Rocket Fire Spirit Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Barbarian Hut
Ice Golem Fire Spirit Magic Archer
Magic Archer
Magic Archer
Rocket Magic Archer
Fire Spirit Ice Golem Magic Archer
Rocket
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Fire Spirit Rocket Barbarian Hut Magic Archer
Rocket Fire Spirit Three Musketeers Magic Archer
Rocket Three Musketeers Magic Archer
Ice Golem Magic Archer
Rocket
Three Musketeers
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer

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