My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Three Musketeers
Giant Snowball
Goblins Spear Goblins Minions Goblin Gang Three Musketeers
Zap
Goblins Spear Goblins Minions Goblin Gang Three Musketeers
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Three Musketeers
The Log
Goblins Spear Goblins Goblin Gang Three Musketeers
Earthquake
Spear Goblins Goblin Gang
Arrows
Goblins Spear Goblins Minions Goblin Gang
Royal Delivery
Goblins Spear Goblins Minions Goblin Gang Three Musketeers
Fireball
Minions Goblin Gang Three Musketeers
Poison
Spear Goblins Minions Goblin Gang Three Musketeers
Lightning
Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Rage Arrows Minions Goblin Gang Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Zap Rage

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Spear Goblins
Zap Goblin Gang
Zap
Arrows Goblins Spear Goblins Minions Three Musketeers
Arrows
Zap
Minions
Rage Zap
Goblin Gang
Spear Goblins Three Musketeers
Three Musketeers
Zap Goblin Gang Rage
Rage
Minions Three Musketeers

Defense Synergies 0 9

Goblins
Zap
Spear Goblins
Zap Arrows Minions Goblin Gang
Zap
Goblins Spear Goblins Arrows Minions Goblin Gang Three Musketeers
Arrows
Spear Goblins Zap
Minions
Spear Goblins Zap
Goblin Gang
Spear Goblins Zap
Three Musketeers
Zap
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions
Goblins Zap Minions Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Goblins Minions
Three Musketeers Goblins Minions Goblin Gang
Arrows
Arrows Goblin Gang Goblins Spear Goblins Zap Minions
Minions Three Musketeers Spear Goblins Zap Arrows Goblin Gang
Zap Arrows
Three Musketeers Goblins Minions Goblin Gang
Goblin Gang Goblins Spear Goblins
Goblins Minions Goblin Gang Spear Goblins Zap Arrows
Arrows Minions Three Musketeers Spear Goblins Zap Goblin Gang
Zap Minions Goblin Gang Three Musketeers
Three Musketeers Goblins Zap Arrows Minions Goblin Gang
Goblin Gang Three Musketeers
Zap Goblin Gang Three Musketeers
Three Musketeers Goblins Arrows Minions Goblin Gang
Arrows Goblins Spear Goblins Zap Minions Goblin Gang Three Musketeers
Zap Arrows Spear Goblins Minions
Three Musketeers
Goblin Gang Goblins Spear Goblins Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins Zap
Zap Arrows Goblin Gang
Goblin Gang Goblins Spear Goblins Zap Minions
Goblin Gang Zap
Goblin Gang Three Musketeers
Arrows Zap Minions Goblin Gang Three Musketeers
Goblin Gang Goblins Spear Goblins Minions
Zap Goblins Spear Goblins Minions
Goblin Gang Three Musketeers
Minions
Zap Arrows
Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Goblins Spear Goblins Zap Minions Three Musketeers
Arrows Minions Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Spear Goblins Zap Minions
Arrows
Arrows Zap
Arrows Zap
Goblins Minions Goblin Gang Three Musketeers
Zap Arrows
Zap Arrows
Three Musketeers
Arrows Minions
Zap Arrows
Spear Goblins Zap Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Minions
Zap Arrows Three Musketeers
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Minions
Zap Arrows
Zap Arrows
Arrows
Zap Spear Goblins Minions Goblin Gang
Zap Arrows Three Musketeers
Arrows
Goblin Gang Three Musketeers
Arrows Zap
Zap Arrows
Three Musketeers
Zap Minions Goblin Gang
Zap
Zap

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