My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Three Musketeers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers Miner
Giant Snowball
Fire Spirit Archers Three Musketeers Miner Lumberjack
Zap
Fire Spirit Archers Three Musketeers
Barbarian Barrel
Fire Spirit Archers Bomb Tower Three Musketeers Lumberjack
The Log
Fire Spirit Archers Three Musketeers Lumberjack
Earthquake
Archers Bomb Tower
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Three Musketeers Miner Lumberjack
Fireball
Archers Bomb Tower Three Musketeers Lumberjack
Poison
Archers Bomb Tower Three Musketeers
Lightning
Bomb Tower Three Musketeers Lumberjack
Rocket
Bomb Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Miner Bomb Tower Lumberjack Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Miner

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Three Musketeers Lumberjack
Archers
Miner Lumberjack
Bomb Tower
Rocket
Miner
Three Musketeers
Fire Spirit The Log Miner
The Log
Three Musketeers Miner Lumberjack
Miner
Fire Spirit Archers Rocket Three Musketeers The Log Lumberjack
Lumberjack
Fire Spirit Archers The Log Miner

Defense Synergies 1 8

Fire Spirit
The Log
Archers
Bomb Tower The Log Lumberjack
Bomb Tower
The Log Archers
Rocket
The Log
Three Musketeers
The Log
The Log
Bomb Tower Fire Spirit Archers Rocket Three Musketeers Miner Lumberjack
Miner
The Log
Lumberjack
Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
Bomb Tower Lumberjack Three Musketeers The Log
Bomb Tower Rocket Three Musketeers Lumberjack Fire Spirit Archers
Bomb Tower Three Musketeers Lumberjack
Bomb Tower Rocket The Log Lumberjack
The Log Fire Spirit Archers Bomb Tower Lumberjack
Rocket Three Musketeers Fire Spirit Archers Bomb Tower
Rocket Bomb Tower The Log
Three Musketeers Bomb Tower Lumberjack
Fire Spirit Archers Miner Lumberjack
Archers Bomb Tower The Log Lumberjack
Three Musketeers Archers
Bomb Tower Lumberjack Fire Spirit Rocket Three Musketeers The Log
Fire Spirit Bomb Tower Rocket Three Musketeers The Log Lumberjack
Bomb Tower Three Musketeers Lumberjack
Bomb Tower Rocket Three Musketeers The Log Lumberjack
Bomb Tower Three Musketeers Lumberjack
Fire Spirit Bomb Tower Archers Three Musketeers The Log Lumberjack
Bomb Tower The Log Fire Spirit Archers Lumberjack
Bomb Tower Three Musketeers Lumberjack
Fire Spirit Archers Bomb Tower The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers
Archers Bomb Tower Rocket The Log Miner Lumberjack
Lumberjack Bomb Tower Rocket The Log
Rocket Lumberjack The Log
Three Musketeers Lumberjack
Fire Spirit Rocket Archers Bomb Tower Three Musketeers
Rocket Archers Bomb Tower Lumberjack
Bomb Tower Lumberjack
Rocket Bomb Tower The Log
Three Musketeers
Bomb Tower Lumberjack
Rocket The Log
Rocket Bomb Tower Three Musketeers Lumberjack
Archers Bomb Tower Three Musketeers
Archers Bomb Tower Rocket Three Musketeers The Log Lumberjack
Archers Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Miner
Rocket The Log Miner
Rocket The Log
Rocket Fire Spirit The Log
Fire Spirit Rocket
Fire Spirit Archers The Log
The Log Fire Spirit
The Log Miner
Rocket Fire Spirit Three Musketeers Lumberjack
Rocket Miner The Log
Fire Spirit Archers Rocket
Rocket Fire Spirit Three Musketeers The Log Miner
Rocket
The Log
Rocket Three Musketeers The Log
Rocket Three Musketeers The Log
Rocket Three Musketeers
Rocket
Rocket Fire Spirit Archers Three Musketeers The Log
Rocket Fire Spirit The Log Miner
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log Fire Spirit
The Log Miner
The Log Miner
Rocket Miner The Log
Fire Spirit Archers
Rocket
Rocket The Log Miner
Rocket
Rocket The Log
Fire Spirit Archers Rocket
Rocket Fire Spirit Archers Three Musketeers
The Log
Miner Rocket Three Musketeers Lumberjack
The Log
Rocket
Three Musketeers
Rocket The Log
Rocket
Rocket The Log Miner

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