My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Golem Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit
Giant Snowball
Goblin Gang Hog Rider Witch Lumberjack
Zap
Goblin Gang Witch Bandit
Barbarian Barrel
Knight Goblin Gang Witch Bandit Lumberjack
The Log
Goblin Gang Hog Rider Witch Bandit Lumberjack
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Hog Rider Witch Bandit Lumberjack
Fireball
Goblin Gang Hog Rider Witch Bandit Lumberjack
Poison
Goblin Gang Witch
Lightning
Knight Witch Bandit Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Bandit Hog Rider Lumberjack Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Bandit

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Witch Golem Bandit Lumberjack
Knight
Goblin Gang Hog Rider Zap Witch Lumberjack
Goblin Gang
Knight Hog Rider Golem Bandit
Hog Rider
Zap Knight Goblin Gang Witch Bandit Lumberjack
Witch
Zap Knight Hog Rider Golem Bandit Lumberjack
Golem
Zap Goblin Gang Witch Bandit Lumberjack
Bandit
Zap Goblin Gang Hog Rider Witch Golem Lumberjack
Lumberjack
Zap Knight Hog Rider Witch Golem Bandit

Defense Synergies 1 12

Zap
Knight Goblin Gang Witch Bandit Lumberjack
Knight
Goblin Gang Zap Witch Lumberjack
Goblin Gang
Knight Zap Bandit Lumberjack
Hog Rider
Witch
Zap Knight Bandit Lumberjack
Golem
Bandit
Zap Goblin Gang Witch Lumberjack
Lumberjack
Zap Knight Goblin Gang Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Lumberjack Zap Knight Goblin Gang Witch Bandit
Goblin Gang Witch Lumberjack Knight Bandit
Witch Lumberjack Knight Goblin Gang Bandit
Lumberjack
Goblin Gang Zap Bandit Lumberjack
Zap Goblin Gang Witch
Zap Bandit
Witch Goblin Gang Lumberjack
Knight Goblin Gang Bandit Lumberjack
Goblin Gang Witch Zap Knight Bandit Lumberjack
Zap Goblin Gang Witch
Lumberjack Zap Knight Goblin Gang Witch Bandit
Zap Goblin Gang Witch Lumberjack
Knight Goblin Gang Bandit Lumberjack
Zap Goblin Gang Bandit Lumberjack
Knight Goblin Gang Witch Lumberjack
Zap Knight Goblin Gang Witch Bandit Lumberjack
Zap Witch Knight Bandit Lumberjack
Lumberjack
Goblin Gang Knight Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Zap Witch Bandit
Bandit Zap Knight Goblin Gang Lumberjack
Goblin Gang Bandit Lumberjack Zap Knight Witch
Goblin Gang Lumberjack Zap Knight Bandit
Knight Goblin Gang Witch Bandit Lumberjack
Zap Goblin Gang Witch
Goblin Gang Knight Witch Bandit Lumberjack
Knight Lumberjack
Zap Knight Witch Bandit
Witch Goblin Gang
Knight Witch Lumberjack
Zap
Knight Goblin Gang Witch Bandit Lumberjack
Witch
Goblin Gang Witch Zap Knight Lumberjack
Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Zap Bandit
Bandit
Knight
Zap
Zap Witch
Witch
Zap
Zap Bandit
Goblin Gang Lumberjack
Zap Knight Bandit
Zap
Knight Bandit
Bandit
Zap
Zap Witch Bandit
Bandit
Zap Bandit
Zap Witch
Zap
Zap Witch
Witch
Zap Witch Bandit
Zap Witch Bandit
Zap Bandit
Zap Witch
Zap Witch
Zap Bandit
Zap
Zap Goblin Gang Witch Bandit
Zap Witch
Knight Goblin Gang Lumberjack
Zap
Zap
Zap Goblin Gang Witch
Zap Witch
Zap Witch Bandit

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