My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Inferno Dragon
Giant Snowball
Minion Horde Inferno Dragon
Zap
Minion Horde Inferno Dragon
Barbarian Barrel
Wizard Giant Skeleton Electro Wizard
The Log
Giant Skeleton
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Minion Horde Wizard Electro Wizard Inferno Dragon
Poison
Minion Horde Wizard Electro Wizard
Lightning
Wizard Electro Wizard Inferno Dragon
Rocket
Minion Horde Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Fireball Electro Wizard Inferno Dragon Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tornado Fireball Electro Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Giant Skeleton
Fireball
Tornado Electro Wizard
Wizard
Tornado Rage Giant Skeleton
Rage
Minion Horde Wizard Giant Skeleton Electro Wizard
Tornado
Fireball Wizard Giant Skeleton
Giant Skeleton
Minion Horde Wizard Rage Tornado Electro Wizard
Electro Wizard
Fireball Rage Giant Skeleton
Inferno Dragon

Defense Synergies 2 9

Minion Horde
Tornado
Fireball
Tornado Electro Wizard
Wizard
Tornado Giant Skeleton Electro Wizard
Rage
Tornado
Fireball Wizard Minion Horde Giant Skeleton Electro Wizard Inferno Dragon
Giant Skeleton
Wizard Tornado Electro Wizard
Electro Wizard
Fireball Wizard Tornado Giant Skeleton Inferno Dragon
Inferno Dragon
Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Electro Wizard
Minion Horde Inferno Dragon Electro Wizard
Minion Horde Tornado Giant Skeleton Electro Wizard Inferno Dragon
Minion Horde Inferno Dragon Electro Wizard
Fireball Tornado Giant Skeleton
Fireball Tornado Electro Wizard
Minion Horde Tornado Electro Wizard Inferno Dragon Fireball Wizard
Fireball Giant Skeleton Electro Wizard
Minion Horde Inferno Dragon Tornado
Tornado Minion Horde Giant Skeleton Electro Wizard
Minion Horde Electro Wizard Fireball Wizard Tornado Giant Skeleton
Minion Horde Inferno Dragon Fireball Wizard Tornado Electro Wizard
Minion Horde Fireball Wizard Giant Skeleton Electro Wizard
Fireball Wizard Minion Horde Tornado Electro Wizard
Inferno Dragon Minion Horde Electro Wizard
Minion Horde Tornado Fireball Electro Wizard Inferno Dragon
Minion Horde Wizard Fireball Tornado Electro Wizard
Fireball Minion Horde Wizard Tornado Electro Wizard
Wizard Tornado Fireball Giant Skeleton Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Wizard Minion Horde Fireball Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Wizard Inferno Dragon
Giant Skeleton Minion Horde Electro Wizard
Giant Skeleton Minion Horde Fireball Tornado Electro Wizard
Giant Skeleton Minion Horde Inferno Dragon
Fireball Wizard Minion Horde Tornado Electro Wizard
Minion Horde Fireball Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Inferno Dragon
Minion Horde Giant Skeleton Electro Wizard Fireball Tornado Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Giant Skeleton
Fireball Tornado Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Fireball Wizard
Wizard Minion Horde Fireball
Electro Wizard Minion Horde Fireball Tornado Giant Skeleton Inferno Dragon
Minion Horde Fireball Wizard Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Giant Skeleton
Fireball Tornado Electro Wizard
Minion Horde Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Tornado
Minion Horde Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Minion Horde Fireball Tornado Electro Wizard
Minion Horde Fireball Wizard Tornado Electro Wizard
Fireball Wizard Tornado
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball Tornado
Minion Horde
Fireball Wizard Electro Wizard
Fireball Wizard Tornado
Minion Horde Fireball Giant Skeleton
Fireball Wizard Tornado
Tornado
Minion Horde Fireball
Tornado Fireball Wizard
Minion Horde Inferno Dragon
Fireball Wizard Tornado Electro Wizard
Fireball Wizard Tornado
Fireball Tornado
Minion Horde Fireball Wizard Tornado Electro Wizard
Electro Wizard Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Electro Wizard
Minion Horde Giant Skeleton
Fireball Wizard
Minion Horde Electro Wizard Fireball
Fireball Wizard Tornado Electro Wizard
Fireball
Fireball Minion Horde Wizard Electro Wizard
Fireball Wizard
Fireball Tornado Giant Skeleton
Minion Horde
Minion Horde Fireball Tornado Giant Skeleton Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Giant Skeleton Electro Wizard

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