My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Elite Barbarians
Giant Snowball
Spear Goblins Bats Goblin Gang
Zap
Spear Goblins Bats Goblin Gang
Barbarian Barrel
Ice Spirit Spear Goblins Goblin Gang Elite Barbarians
The Log
Ice Spirit Spear Goblins Goblin Gang Elite Barbarians
Earthquake
Spear Goblins Goblin Gang
Arrows
Ice Spirit Spear Goblins Bats Goblin Gang
Royal Delivery
Ice Spirit Spear Goblins Bats Goblin Gang Elite Barbarians
Fireball
Goblin Gang Elite Barbarians
Poison
Spear Goblins Bats Goblin Gang
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Spear Goblins Bats Zap Rage Goblin Gang Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Spear Goblins Bats

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Spear Goblins Bats Elite Barbarians
Spear Goblins
Ice Spirit Zap Goblin Gang Elite Barbarians
Bats
Ice Spirit Zap Elite Barbarians Rage
Zap
Ice Spirit Elite Barbarians Mirror Spear Goblins Bats
Goblin Gang
Spear Goblins Mirror
Elite Barbarians
Zap Rage Ice Spirit Spear Goblins Bats
Mirror
Zap Goblin Gang
Rage
Elite Barbarians Bats

Defense Synergies 3 10

Ice Spirit
Zap Goblin Gang Spear Goblins Bats Elite Barbarians
Spear Goblins
Ice Spirit Bats Zap Goblin Gang
Bats
Ice Spirit Spear Goblins Zap
Zap
Ice Spirit Mirror Spear Goblins Bats Goblin Gang Elite Barbarians
Goblin Gang
Ice Spirit Spear Goblins Zap Mirror
Elite Barbarians
Ice Spirit Zap
Mirror
Zap Goblin Gang
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Elite Barbarians Ice Spirit Bats Zap Goblin Gang
Goblin Gang Bats Elite Barbarians
Elite Barbarians Bats Goblin Gang
Elite Barbarians
Goblin Gang Spear Goblins Bats Zap
Bats Ice Spirit Spear Goblins Zap Goblin Gang
Zap
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Ice Spirit Spear Goblins
Bats Goblin Gang Spear Goblins Zap
Spear Goblins Bats Zap Goblin Gang
Ice Spirit Bats Zap Goblin Gang Elite Barbarians
Ice Spirit Bats Zap Goblin Gang
Elite Barbarians Goblin Gang
Ice Spirit Zap Goblin Gang Elite Barbarians
Bats Goblin Gang Elite Barbarians
Ice Spirit Spear Goblins Bats Zap Goblin Gang Elite Barbarians
Zap Ice Spirit Spear Goblins Bats
Elite Barbarians
Goblin Gang Spear Goblins Bats Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians
Goblin Gang Ice Spirit Spear Goblins Bats Zap Elite Barbarians
Goblin Gang Bats Zap Elite Barbarians
Goblin Gang Elite Barbarians
Ice Spirit Bats Zap Goblin Gang
Goblin Gang Spear Goblins Bats Elite Barbarians
Elite Barbarians
Zap Ice Spirit Spear Goblins Bats Elite Barbarians
Goblin Gang
Bats Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Ice Spirit Spear Goblins Bats Zap
Bats Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Ice Spirit Spear Goblins Bats Zap
Ice Spirit Zap
Zap
Bats Goblin Gang Elite Barbarians
Zap
Zap
Elite Barbarians
Zap Elite Barbarians
Spear Goblins Zap
Bats
Zap
Zap
Zap
Zap Ice Spirit
Zap
Zap
Zap
Elite Barbarians Bats Zap
Zap Ice Spirit Bats
Elite Barbarians
Zap
Zap Ice Spirit
Zap Ice Spirit Spear Goblins Bats Goblin Gang
Zap
Goblin Gang
Zap
Zap
Elite Barbarians
Zap Ice Spirit Bats Goblin Gang Elite Barbarians
Bats Zap
Zap

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