My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Balloon
Giant Snowball
Bats Hog Rider Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Wizard Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Wizard Balloon Lumberjack
Fireball
Hog Rider Wizard Balloon Lumberjack
Poison
Bats Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Lumberjack
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tornado Mini P.E.K.K.A Hog Rider Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Tornado Mini P.E.K.K.A

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Bats Hog Rider Wizard Tornado The Log Lumberjack
Hog Rider
Bats The Log Mini P.E.K.K.A Wizard Tornado Balloon Lumberjack
Wizard
Tornado Mini P.E.K.K.A Hog Rider Balloon Lumberjack
Tornado
Wizard Mini P.E.K.K.A Hog Rider Balloon The Log
Balloon
Bats Lumberjack Hog Rider Wizard Tornado The Log
The Log
Hog Rider Mini P.E.K.K.A Tornado Balloon Lumberjack
Lumberjack
Balloon Bats Mini P.E.K.K.A Hog Rider Wizard The Log

Defense Synergies 2 9

Bats
Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A
The Log Bats Wizard Tornado
Hog Rider
Wizard
Tornado Mini P.E.K.K.A The Log Lumberjack
Tornado
Wizard Mini P.E.K.K.A The Log
Balloon
The Log
Mini P.E.K.K.A Bats Wizard Tornado Lumberjack
Lumberjack
Bats Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Mini P.E.K.K.A Lumberjack Bats The Log
Mini P.E.K.K.A Tornado Lumberjack Bats
Mini P.E.K.K.A Lumberjack Bats
Mini P.E.K.K.A Tornado The Log Lumberjack
Tornado The Log Bats Lumberjack
Bats Tornado Wizard
The Log
Mini P.E.K.K.A Tornado Lumberjack
Tornado Mini P.E.K.K.A Lumberjack
Bats Wizard Tornado The Log Lumberjack
Bats Wizard Tornado
Mini P.E.K.K.A Lumberjack Bats Wizard The Log
Wizard Bats Mini P.E.K.K.A Tornado The Log Lumberjack
Mini P.E.K.K.A Lumberjack
Tornado Mini P.E.K.K.A The Log Lumberjack
Wizard Bats Mini P.E.K.K.A Tornado Lumberjack
Bats Wizard Tornado The Log Lumberjack
Wizard Tornado The Log Bats Lumberjack
Mini P.E.K.K.A Tornado Lumberjack
Wizard Bats Mini P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Wizard The Log Lumberjack
Lumberjack Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Lumberjack Bats Tornado The Log
Mini P.E.K.K.A Lumberjack
Wizard Bats Tornado
Mini P.E.K.K.A Bats Lumberjack
Mini P.E.K.K.A Lumberjack
Bats Mini P.E.K.K.A Tornado The Log
Bats Mini P.E.K.K.A Lumberjack
Tornado The Log
Mini P.E.K.K.A Wizard Lumberjack
Wizard
Bats Mini P.E.K.K.A Tornado The Log Lumberjack
Bats Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log
The Log
The Log
Wizard The Log
Wizard Bats Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Bats Mini P.E.K.K.A Tornado Lumberjack
Wizard Tornado The Log
Wizard Tornado
The Log
The Log
Wizard The Log
Wizard The Log
Tornado
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard
The Log Wizard Tornado
Wizard Tornado The Log
Tornado The Log
Bats Wizard Tornado
Bats Wizard
Mini P.E.K.K.A
Wizard The Log
Wizard The Log
Bats
Wizard Tornado
The Log
Mini P.E.K.K.A Wizard Lumberjack
The Log Wizard
Tornado
Bats Tornado The Log
Bats Tornado
Tornado The Log

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