My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Baby Dragon Prince Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince Giant Skeleton Sparky
Giant Snowball
Bats Hog Rider Goblin Hut Baby Dragon
Zap
Bats Goblin Hut Prince Sparky
Barbarian Barrel
Goblin Hut Giant Skeleton Sparky
The Log
Hog Rider Goblin Hut Prince Giant Skeleton Sparky
Earthquake
Hog Rider Goblin Hut
Arrows
Bats Goblin Hut
Royal Delivery
Bats Hog Rider Goblin Hut Baby Dragon Prince Giant Skeleton Sparky
Fireball
Hog Rider Goblin Hut Baby Dragon Sparky
Poison
Bats Goblin Hut Sparky
Lightning
Goblin Hut Baby Dragon Prince Sparky
Rocket
Hog Rider Goblin Hut Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Baby Dragon Prince Giant Skeleton Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Hog Rider Baby Dragon Goblin Hut Prince Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Hog Rider Baby Dragon

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Rage Baby Dragon Prince Sparky
Hog Rider
Bats Rage Goblin Hut Baby Dragon Prince Giant Skeleton
Goblin Hut
Hog Rider Baby Dragon Prince Giant Skeleton
Rage
Hog Rider Sparky Bats Prince Giant Skeleton
Baby Dragon
Bats Hog Rider Goblin Hut Prince Giant Skeleton Sparky
Prince
Bats Hog Rider Goblin Hut Rage Baby Dragon
Giant Skeleton
Bats Hog Rider Goblin Hut Rage Baby Dragon Sparky
Sparky
Rage Bats Baby Dragon Giant Skeleton

Defense Synergies 0 8

Bats
Baby Dragon Prince Giant Skeleton Sparky
Hog Rider
Goblin Hut
Baby Dragon Giant Skeleton
Rage
Baby Dragon
Bats Goblin Hut Prince Giant Skeleton
Prince
Bats Baby Dragon
Giant Skeleton
Bats Goblin Hut Baby Dragon
Sparky
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Baby Dragon Sparky
Sparky Bats Goblin Hut Prince
Goblin Hut Prince Sparky Bats Giant Skeleton
Goblin Hut Prince Sparky Bats
Prince Giant Skeleton Sparky
Bats Baby Dragon
Bats Goblin Hut Baby Dragon
Baby Dragon Giant Skeleton Sparky
Sparky Goblin Hut Prince
Prince Giant Skeleton Sparky
Bats Goblin Hut Baby Dragon Giant Skeleton
Bats Goblin Hut Baby Dragon
Goblin Hut Prince Sparky Bats Giant Skeleton
Sparky Bats Goblin Hut Baby Dragon Prince
Sparky Goblin Hut Prince
Goblin Hut Prince Sparky
Sparky Bats Goblin Hut Prince
Bats Goblin Hut Baby Dragon Prince
Baby Dragon Bats Goblin Hut Giant Skeleton
Sparky Goblin Hut Prince
Bats Baby Dragon Prince Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Prince Giant Skeleton Sparky
Baby Dragon Prince
Giant Skeleton Bats Goblin Hut Prince Sparky
Prince Giant Skeleton Bats Sparky
Giant Skeleton Goblin Hut Prince Sparky
Bats Goblin Hut Baby Dragon
Prince Sparky Bats Goblin Hut Giant Skeleton
Giant Skeleton Prince Sparky
Giant Skeleton Bats Goblin Hut Baby Dragon Prince Sparky
Goblin Hut Sparky
Bats Goblin Hut Prince Giant Skeleton Sparky
Prince Giant Skeleton
Prince Giant Skeleton Sparky
Baby Dragon Sparky
Goblin Hut Sparky Bats Baby Dragon Prince Giant Skeleton
Bats Goblin Hut Baby Dragon Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton Sparky
Baby Dragon
Goblin Hut Baby Dragon Giant Skeleton Sparky
Prince Giant Skeleton Sparky
Baby Dragon Sparky
Bats Baby Dragon
Baby Dragon Sparky
Baby Dragon
Bats Prince Sparky
Prince Sparky
Baby Dragon
Goblin Hut Baby Dragon Sparky
Baby Dragon
Goblin Hut Baby Dragon Prince Sparky
Goblin Hut Baby Dragon Sparky
Goblin Hut Baby Dragon Sparky
Sparky
Bats Sparky
Baby Dragon Prince Sparky
Baby Dragon
Baby Dragon Prince Giant Skeleton Sparky
Prince Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Prince Sparky
Baby Dragon Sparky
Bats Baby Dragon Sparky
Bats Goblin Hut
Sparky
Sparky
Sparky
Prince Giant Skeleton Sparky
Sparky
Bats Goblin Hut Prince
Baby Dragon
Baby Dragon Prince Sparky
Baby Dragon
Giant Skeleton Sparky
Prince Sparky
Bats Baby Dragon Giant Skeleton Sparky
Bats
Baby Dragon Prince Giant Skeleton Sparky

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