My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Night Witch
Giant Snowball
Goblin Gang Hog Rider Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Valkyrie Wizard Electro Wizard Night Witch
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Electro Wizard Night Witch
Fireball
Goblin Gang Hog Rider Wizard Electro Wizard Night Witch
Poison
Goblin Gang Wizard Electro Wizard Night Witch
Lightning
Valkyrie Wizard Electro Wizard Night Witch
Rocket
Valkyrie Hog Rider Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Valkyrie Hog Rider Electro Wizard Night Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Valkyrie The Log Night Witch
Goblin Gang
Hog Rider Valkyrie
Valkyrie
Hog Rider Zap Goblin Gang Wizard Electro Wizard
Hog Rider
Zap Goblin Gang Valkyrie The Log Wizard Electro Wizard
Wizard
Valkyrie Hog Rider
The Log
Hog Rider Zap
Electro Wizard
Zap Valkyrie Hog Rider
Night Witch
Zap

Defense Synergies 1 16

Zap
Electro Wizard Goblin Gang Valkyrie The Log Night Witch
Goblin Gang
Zap Valkyrie The Log Electro Wizard
Valkyrie
Zap Goblin Gang Wizard The Log Electro Wizard Night Witch
Hog Rider
Wizard
Valkyrie The Log Electro Wizard
The Log
Zap Goblin Gang Valkyrie Wizard Electro Wizard Night Witch
Electro Wizard
Zap Goblin Gang Valkyrie Wizard The Log Night Witch
Night Witch
Zap Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard The Log Electro Wizard
Zap Goblin Gang Valkyrie The Log Electro Wizard Night Witch
Goblin Gang Valkyrie Electro Wizard Night Witch
Night Witch Goblin Gang Valkyrie Electro Wizard
Valkyrie The Log
Goblin Gang The Log Zap Valkyrie Electro Wizard Night Witch
Electro Wizard Zap Goblin Gang Wizard Night Witch
Zap Valkyrie The Log Electro Wizard
Goblin Gang Night Witch
Goblin Gang Valkyrie Electro Wizard Night Witch
Goblin Gang Valkyrie Electro Wizard Zap Wizard The Log Night Witch
Zap Goblin Gang Wizard Electro Wizard Night Witch
Night Witch Zap Goblin Gang Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Zap Goblin Gang The Log Electro Wizard Night Witch
Goblin Gang Electro Wizard
Zap Goblin Gang The Log Electro Wizard
Wizard Goblin Gang Valkyrie Electro Wizard Night Witch
Zap Goblin Gang Valkyrie Wizard The Log Electro Wizard Night Witch
Zap Valkyrie Wizard The Log Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Wizard The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Electro Wizard
Electro Wizard Zap Goblin Gang Valkyrie Wizard The Log
Goblin Gang Zap Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Zap The Log Electro Wizard Night Witch
Goblin Gang Valkyrie Night Witch
Wizard Zap Goblin Gang Electro Wizard
Goblin Gang Valkyrie Electro Wizard Night Witch
Valkyrie
Zap Electro Wizard Valkyrie The Log
Goblin Gang
Valkyrie
Zap Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Wizard Night Witch
Wizard Valkyrie
Goblin Gang Electro Wizard Zap Valkyrie The Log Night Witch
Valkyrie Zap Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Electro Wizard
The Log
Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang Electro Wizard Night Witch
Zap Valkyrie Wizard The Log Electro Wizard
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Night Witch
Zap Wizard The Log Electro Wizard
Zap Valkyrie Wizard The Log
The Log Night Witch
Wizard
The Log
Zap The Log
Zap The Log Valkyrie Wizard
The Log Zap Wizard Electro Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard Electro Wizard Night Witch
Zap Electro Wizard Wizard
Night Witch
Zap Wizard The Log Night Witch
Zap Electro Wizard
Wizard The Log
Zap Electro Wizard Goblin Gang Night Witch
Zap Wizard Electro Wizard
The Log
Goblin Gang Valkyrie Wizard Electro Wizard
The Log Zap Wizard
Zap
Zap Goblin Gang The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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