My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Dart Goblin Baby Dragon
Zap
Goblin Gang Dart Goblin
Barbarian Barrel
Goblin Gang Dart Goblin Wizard Electro Wizard
The Log
Goblin Gang Dart Goblin
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Wizard Baby Dragon Electro Wizard
Fireball
Goblin Gang Dart Goblin Wizard Baby Dragon Electro Wizard
Poison
Goblin Gang Dart Goblin Wizard Electro Wizard
Lightning
Wizard Baby Dragon Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Dart Goblin Fireball Baby Dragon Electro Wizard Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Dart Goblin Fireball

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Giant Baby Dragon
Dart Goblin
Goblin Gang Giant Baby Dragon
Fireball
Giant Baby Dragon Electro Wizard
Giant
Rage Goblin Gang Dart Goblin Fireball Wizard Baby Dragon Electro Wizard
Wizard
Giant Rage
Rage
Giant Wizard Electro Wizard
Baby Dragon
Goblin Gang Dart Goblin Fireball Giant Electro Wizard
Electro Wizard
Fireball Giant Rage Baby Dragon

Defense Synergies 0 6

Goblin Gang
Dart Goblin Electro Wizard
Dart Goblin
Goblin Gang Baby Dragon Electro Wizard
Fireball
Electro Wizard
Giant
Wizard
Electro Wizard
Rage
Baby Dragon
Dart Goblin
Electro Wizard
Goblin Gang Dart Goblin Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard Baby Dragon Electro Wizard
Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard
Fireball
Goblin Gang Fireball Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Electro Wizard Goblin Gang Fireball Wizard Baby Dragon
Dart Goblin Fireball Baby Dragon Electro Wizard
Goblin Gang
Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Fireball Wizard Baby Dragon
Goblin Gang Dart Goblin Fireball Wizard Baby Dragon Electro Wizard
Goblin Gang Fireball Wizard Electro Wizard
Fireball Wizard Goblin Gang Dart Goblin Baby Dragon Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Fireball Electro Wizard
Wizard Goblin Gang Fireball Electro Wizard
Fireball Goblin Gang Dart Goblin Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon Dart Goblin Fireball Electro Wizard
Dart Goblin Electro Wizard
Goblin Gang Wizard Dart Goblin Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Wizard Baby Dragon
Goblin Gang Electro Wizard
Goblin Gang Fireball Electro Wizard
Goblin Gang
Fireball Wizard Goblin Gang Dart Goblin Baby Dragon Electro Wizard
Goblin Gang Dart Goblin Fireball Electro Wizard
Electro Wizard Fireball Baby Dragon
Goblin Gang Dart Goblin
Dart Goblin
Fireball Electro Wizard
Goblin Gang Fireball Wizard
Wizard Dart Goblin Fireball Baby Dragon
Goblin Gang Electro Wizard Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Baby Dragon
Fireball Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon
Fireball Dart Goblin Wizard Baby Dragon
Fireball Dart Goblin Wizard
Goblin Gang Fireball Electro Wizard
Dart Goblin Fireball Wizard Electro Wizard
Fireball Dart Goblin Wizard Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Wizard Baby Dragon
Dart Goblin Fireball Wizard Baby Dragon
Fireball
Dart Goblin Fireball Wizard Baby Dragon Electro Wizard
Dart Goblin Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Dart Goblin Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Wizard Baby Dragon Electro Wizard
Electro Wizard Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Goblin Gang Dart Goblin Fireball
Fireball Dart Goblin Wizard Baby Dragon Electro Wizard
Fireball
Fireball Goblin Gang Dart Goblin Wizard Baby Dragon Electro Wizard
Dart Goblin Fireball Wizard Baby Dragon
Fireball
Dart Goblin
Goblin Gang Dart Goblin Fireball Baby Dragon Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Baby Dragon Electro Wizard

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