My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Witch Prince Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Prince Giant Skeleton
Giant Snowball
Bats Goblin Barrel Baby Dragon Witch
Zap
Bats Goblin Barrel Witch Prince
Barbarian Barrel
Goblin Barrel Witch Executioner Giant Skeleton
The Log
Goblin Barrel Witch Prince Giant Skeleton
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Goblin Barrel Baby Dragon Witch Prince Executioner Giant Skeleton
Fireball
Goblin Barrel Baby Dragon Witch Executioner
Poison
Bats Witch Executioner
Lightning
Baby Dragon Witch Prince Executioner
Rocket
Witch Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Prince Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Baby Dragon Witch Prince Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Goblin Barrel Baby Dragon Prince
Goblin Barrel
Prince Bats Baby Dragon Giant Skeleton
Baby Dragon
Bats Goblin Barrel Witch Prince Giant Skeleton
Witch
Baby Dragon Prince Giant Skeleton
Prince
Goblin Barrel Bats Baby Dragon Witch The Log
Executioner
The Log
Giant Skeleton
Bats Goblin Barrel Baby Dragon Witch The Log
The Log
Prince Executioner Giant Skeleton

Defense Synergies 1 15

Bats
Baby Dragon Prince Giant Skeleton The Log
Goblin Barrel
Baby Dragon
Bats Witch Prince Giant Skeleton The Log
Witch
Baby Dragon Prince Giant Skeleton The Log
Prince
The Log Bats Baby Dragon Witch Executioner
Executioner
Prince Giant Skeleton The Log
Giant Skeleton
Bats Baby Dragon Witch Executioner The Log
The Log
Prince Bats Baby Dragon Witch Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner The Log
Bats Witch Prince Executioner The Log
Witch Prince Bats Executioner Giant Skeleton
Witch Prince Bats
Prince Giant Skeleton The Log
The Log Bats Baby Dragon Executioner
Bats Baby Dragon Witch Executioner
Baby Dragon Giant Skeleton The Log
Witch Prince
Prince Giant Skeleton
Bats Witch Executioner Baby Dragon Giant Skeleton The Log
Executioner Bats Baby Dragon Witch
Prince Bats Witch Giant Skeleton The Log
Executioner Bats Baby Dragon Witch Prince The Log
Prince
Prince The Log
Bats Witch Prince Executioner
Bats Baby Dragon Witch Prince Executioner The Log
Baby Dragon Witch Executioner The Log Bats Giant Skeleton
Prince
Bats Baby Dragon Witch Prince Executioner Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince Giant Skeleton
Baby Dragon Prince Executioner The Log
Giant Skeleton Bats Witch Prince The Log
Prince Giant Skeleton Bats The Log
Giant Skeleton Witch Prince Executioner
Executioner Bats Baby Dragon Witch
Prince Bats Witch Giant Skeleton
Giant Skeleton Prince
Giant Skeleton Bats Baby Dragon Witch Prince The Log
Witch
Bats Witch Prince Giant Skeleton
Prince Giant Skeleton The Log
Prince Giant Skeleton Witch Executioner
Baby Dragon Witch Executioner
Witch Bats Baby Dragon Prince Executioner Giant Skeleton The Log
Bats Executioner Baby Dragon Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton The Log
Baby Dragon Executioner The Log
Baby Dragon Giant Skeleton The Log
Prince Giant Skeleton The Log
Executioner Baby Dragon The Log
Executioner Bats Baby Dragon Witch
Baby Dragon Witch Executioner The Log
The Log Baby Dragon Executioner
The Log
Bats Prince
Prince The Log
Baby Dragon Executioner
Baby Dragon Executioner The Log
Baby Dragon
Baby Dragon Prince The Log
Baby Dragon Witch Executioner The Log
Baby Dragon Executioner The Log
Bats
Baby Dragon Prince Executioner The Log
Baby Dragon Witch The Log
Baby Dragon Prince Giant Skeleton The Log
Prince The Log
Baby Dragon The Log
The Log Baby Dragon Witch Executioner
Witch
The Log Baby Dragon Witch Executioner
Baby Dragon Witch Prince The Log
Baby Dragon The Log
Bats Baby Dragon Witch Executioner
Bats Witch
The Log
Prince Giant Skeleton
The Log
Bats Witch Prince
Baby Dragon Witch Executioner
The Log
Baby Dragon Prince Executioner
The Log Baby Dragon Executioner
Giant Skeleton
Prince Executioner
Bats Baby Dragon Witch Giant Skeleton The Log
Bats Witch Executioner
Baby Dragon Witch Prince Executioner Giant Skeleton The Log

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