My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon P.E.K.K.A Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone
Giant Snowball
Skeleton Army Clone Baby Dragon Princess
Zap
Skeleton Army Clone Princess
Barbarian Barrel
Skeleton Army Clone Princess
The Log
Skeleton Army Clone Princess
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone Princess
Royal Delivery
Skeleton Army Clone Baby Dragon P.E.K.K.A Princess
Fireball
Skeleton Army Clone Baby Dragon Princess
Poison
Skeleton Army Clone Princess
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Barbarian Barrel Baby Dragon Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Baby Dragon P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Barbarian Barrel Skeleton Army Clone Princess Baby Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Barbarian Barrel Skeleton Army Clone

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Barbarian Barrel Baby Dragon Princess Mega Knight
Barbarian Barrel
Giant Snowball Baby Dragon P.E.K.K.A Mega Knight
Skeleton Army
Clone
Clone
Skeleton Army Baby Dragon
Baby Dragon
Giant Snowball Barbarian Barrel Clone P.E.K.K.A Mega Knight
P.E.K.K.A
Giant Snowball Barbarian Barrel Baby Dragon Princess
Princess
Giant Snowball P.E.K.K.A Mega Knight
Mega Knight
Giant Snowball Barbarian Barrel Baby Dragon Princess

Defense Synergies 1 13

Giant Snowball
Mega Knight Barbarian Barrel Baby Dragon P.E.K.K.A Princess
Barbarian Barrel
Giant Snowball Baby Dragon P.E.K.K.A Princess Mega Knight
Skeleton Army
Princess
Clone
Baby Dragon
Giant Snowball Barbarian Barrel P.E.K.K.A Mega Knight
P.E.K.K.A
Giant Snowball Barbarian Barrel Baby Dragon Princess
Princess
Giant Snowball Barbarian Barrel Skeleton Army P.E.K.K.A Mega Knight
Mega Knight
Giant Snowball Barbarian Barrel Baby Dragon Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Baby Dragon
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Giant Snowball
Skeleton Army P.E.K.K.A Mega Knight
Barbarian Barrel Skeleton Army P.E.K.K.A Princess Mega Knight
Barbarian Barrel Skeleton Army Giant Snowball Baby Dragon Mega Knight
Giant Snowball Baby Dragon Princess
Barbarian Barrel Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army Princess
Skeleton Army Giant Snowball Barbarian Barrel Mega Knight
Skeleton Army Giant Snowball Barbarian Barrel Baby Dragon Princess Mega Knight
Giant Snowball Baby Dragon Princess
Skeleton Army P.E.K.K.A Mega Knight Giant Snowball
Skeleton Army Mega Knight Giant Snowball Barbarian Barrel Baby Dragon P.E.K.K.A Princess
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Giant Snowball P.E.K.K.A Mega Knight
Mega Knight Skeleton Army P.E.K.K.A
Mega Knight Giant Snowball Barbarian Barrel Skeleton Army Baby Dragon
Giant Snowball Barbarian Barrel Baby Dragon Princess Mega Knight
P.E.K.K.A
Skeleton Army Mega Knight Giant Snowball Barbarian Barrel Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Snowball Barbarian Barrel P.E.K.K.A
Giant Snowball Barbarian Barrel Baby Dragon Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Barbarian Barrel
P.E.K.K.A Skeleton Army Mega Knight
Giant Snowball Baby Dragon Princess
Skeleton Army P.E.K.K.A
P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Mega Knight Giant Snowball Barbarian Barrel Skeleton Army Baby Dragon
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Giant Snowball
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Baby Dragon Princess Mega Knight
Skeleton Army Barbarian Barrel Baby Dragon P.E.K.K.A
Mega Knight Giant Snowball Barbarian Barrel Baby Dragon P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Barbarian Barrel Baby Dragon
Giant Snowball Barbarian Barrel Baby Dragon Princess
Barbarian Barrel Baby Dragon
Barbarian Barrel
Giant Snowball Barbarian Barrel Baby Dragon Mega Knight
Giant Snowball Baby Dragon Princess
Baby Dragon Princess
Giant Snowball Barbarian Barrel Baby Dragon Princess
Giant Snowball
Giant Snowball
Barbarian Barrel Princess
Giant Snowball Baby Dragon Princess
Giant Snowball Barbarian Barrel Baby Dragon Princess
Barbarian Barrel Baby Dragon Princess
Princess Giant Snowball Barbarian Barrel Baby Dragon
Giant Snowball Barbarian Barrel Baby Dragon Princess
Barbarian Barrel Baby Dragon Princess Mega Knight
Giant Snowball Barbarian Barrel
Giant Snowball Barbarian Barrel Baby Dragon Princess Mega Knight
Giant Snowball Barbarian Barrel Baby Dragon Princess Mega Knight
Baby Dragon Mega Knight
Giant Snowball Princess
Giant Snowball Barbarian Barrel Baby Dragon
Giant Snowball Barbarian Barrel Baby Dragon Princess Mega Knight
Giant Snowball Barbarian Barrel Baby Dragon Princess
Giant Snowball Baby Dragon Princess Mega Knight
Barbarian Barrel Baby Dragon
Giant Snowball Baby Dragon Princess
Giant Snowball
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball Princess
P.E.K.K.A Mega Knight
Giant Snowball Princess
Barbarian Barrel Skeleton Army Princess
Giant Snowball Baby Dragon Princess
Barbarian Barrel
Baby Dragon Princess Mega Knight
Giant Snowball Baby Dragon Princess
Giant Snowball
P.E.K.K.A Mega Knight
Giant Snowball Baby Dragon Princess
Giant Snowball Princess
Giant Snowball Barbarian Barrel Baby Dragon Princess Mega Knight

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