My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Princess Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Graveyard
Giant Snowball
Goblin Barrel Skeleton Army Princess Graveyard
Zap
Goblin Barrel Skeleton Army Princess Graveyard
Barbarian Barrel
Goblin Barrel Skeleton Army Princess Ice Wizard Royal Ghost Graveyard
The Log
Goblin Barrel Skeleton Army Princess Graveyard
Earthquake
Goblin Barrel Skeleton Army Graveyard
Arrows
Goblin Barrel Skeleton Army Princess Graveyard
Royal Delivery
Goblin Barrel Skeleton Army P.E.K.K.A Princess Ice Wizard Royal Ghost Graveyard
Fireball
Goblin Barrel Skeleton Army Princess Ice Wizard
Poison
Skeleton Army Princess Ice Wizard Graveyard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Princess Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Princess Ice Wizard Royal Ghost Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Skeleton Army Princess

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Graveyard Goblin Barrel
Goblin Barrel
Arrows Skeleton Army P.E.K.K.A Princess Ice Wizard Royal Ghost
Skeleton Army
Goblin Barrel
P.E.K.K.A
Arrows Goblin Barrel Princess Ice Wizard Graveyard
Princess
Goblin Barrel P.E.K.K.A Royal Ghost
Ice Wizard
Goblin Barrel P.E.K.K.A Graveyard
Royal Ghost
Goblin Barrel Princess
Graveyard
Arrows P.E.K.K.A Ice Wizard

Defense Synergies 0 8

Arrows
P.E.K.K.A Ice Wizard
Goblin Barrel
Skeleton Army
Princess Ice Wizard
P.E.K.K.A
Arrows Princess Ice Wizard
Princess
Skeleton Army P.E.K.K.A Ice Wizard Royal Ghost
Ice Wizard
Arrows Skeleton Army P.E.K.K.A Princess
Royal Ghost
Princess
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army P.E.K.K.A Ice Wizard
Skeleton Army P.E.K.K.A Ice Wizard
Skeleton Army P.E.K.K.A Ice Wizard
Arrows Skeleton Army P.E.K.K.A Princess
Arrows Skeleton Army Ice Wizard Royal Ghost
Arrows Princess Ice Wizard
Arrows P.E.K.K.A
P.E.K.K.A Skeleton Army Princess Ice Wizard
Skeleton Army Ice Wizard Royal Ghost
Skeleton Army Ice Wizard Arrows Princess Royal Ghost
Arrows Princess Ice Wizard
Skeleton Army P.E.K.K.A Ice Wizard
Skeleton Army Arrows P.E.K.K.A Princess Royal Ghost
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Ice Wizard Royal Ghost
Arrows Princess Ice Wizard Royal Ghost
P.E.K.K.A
Skeleton Army Royal Ghost Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Royal Ghost
Arrows Royal Ghost
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army
Arrows Princess Ice Wizard
Skeleton Army P.E.K.K.A Ice Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A
Skeleton Army Princess
Skeleton Army P.E.K.K.A
Arrows P.E.K.K.A Princess Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Royal Ghost
Arrows Princess Ice Wizard Royal Ghost
Arrows
Arrows
Arrows
Arrows Princess Ice Wizard
Arrows Princess
Arrows Princess Ice Wizard
Arrows
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Arrows Princess Ice Wizard
Arrows Princess Ice Wizard Royal Ghost
Arrows Princess
Arrows
Arrows Princess Ice Wizard
Arrows
Arrows Princess
P.E.K.K.A
Arrows Princess
Skeleton Army Princess
Arrows Princess Ice Wizard
Arrows
Princess
Arrows Princess
Arrows
P.E.K.K.A
Princess
Princess
Princess Royal Ghost

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