My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Lumberjack Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Graveyard
Giant Snowball
Hog Rider Witch Lumberjack Graveyard
Zap
Dark Prince Witch Graveyard
Barbarian Barrel
Dark Prince Witch Ice Wizard Lumberjack Graveyard
The Log
Hog Rider Dark Prince Witch Lumberjack Graveyard
Earthquake
Hog Rider Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Hog Rider Dark Prince Witch Ice Wizard Lumberjack Graveyard
Fireball
Hog Rider Witch Ice Wizard Lumberjack
Poison
Witch Ice Wizard Graveyard
Lightning
Dark Prince Witch Ice Wizard Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Hog Rider Dark Prince Lumberjack Witch Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Hog Rider Dark Prince

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Dark Prince Witch Lumberjack Graveyard Mega Knight
Dark Prince
Hog Rider Witch Ice Wizard Lumberjack Graveyard
Witch
Hog Rider Dark Prince Lumberjack Graveyard Mega Knight
The Log
Hog Rider Lumberjack Graveyard Mega Knight
Ice Wizard
Dark Prince Lumberjack Graveyard
Lumberjack
Hog Rider Dark Prince Witch The Log Ice Wizard Graveyard Mega Knight
Graveyard
Hog Rider Dark Prince Witch The Log Ice Wizard Lumberjack Mega Knight
Mega Knight
Hog Rider Witch The Log Lumberjack Graveyard

Defense Synergies 0 12

Hog Rider
Dark Prince
Witch The Log Ice Wizard
Witch
Dark Prince The Log Ice Wizard Lumberjack Mega Knight
The Log
Dark Prince Witch Ice Wizard Lumberjack Mega Knight
Ice Wizard
Dark Prince Witch The Log Lumberjack Mega Knight
Lumberjack
Witch The Log Ice Wizard
Graveyard
Mega Knight
Witch The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Lumberjack Dark Prince Witch The Log Ice Wizard Mega Knight
Witch Lumberjack Mega Knight Dark Prince Ice Wizard
Witch Lumberjack Dark Prince Ice Wizard Mega Knight
Dark Prince The Log Lumberjack Mega Knight
The Log Dark Prince Ice Wizard Lumberjack Mega Knight
Witch Ice Wizard
The Log Mega Knight
Witch Ice Wizard Lumberjack
Dark Prince Ice Wizard Lumberjack Mega Knight
Witch Ice Wizard Dark Prince The Log Lumberjack Mega Knight
Witch Ice Wizard
Lumberjack Mega Knight Dark Prince Witch The Log Ice Wizard
Mega Knight Dark Prince Witch The Log Lumberjack
Lumberjack Mega Knight
The Log Lumberjack Mega Knight
Mega Knight Dark Prince Witch Lumberjack
Mega Knight Dark Prince Witch The Log Ice Wizard Lumberjack
Witch The Log Dark Prince Ice Wizard Lumberjack Mega Knight
Lumberjack
Dark Prince Mega Knight Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Dark Prince Witch
The Log Lumberjack Mega Knight
Lumberjack Mega Knight Dark Prince Witch The Log
Dark Prince Lumberjack Mega Knight The Log
Dark Prince Witch Lumberjack Mega Knight
Witch Ice Wizard
Dark Prince Witch Ice Wizard Lumberjack
Mega Knight Dark Prince Lumberjack
Mega Knight Dark Prince Witch The Log
Witch
Mega Knight Dark Prince Witch Lumberjack
Mega Knight Dark Prince The Log
Dark Prince Mega Knight Witch Lumberjack
Witch Mega Knight
Witch Dark Prince The Log Lumberjack
Mega Knight Dark Prince Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
The Log
Dark Prince The Log
Dark Prince The Log Mega Knight
Witch Ice Wizard
Witch The Log
The Log Ice Wizard
The Log
Lumberjack
Dark Prince The Log
The Log
The Log
Witch The Log
The Log Mega Knight
Dark Prince The Log Mega Knight
Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Dark Prince Witch Ice Wizard Mega Knight
Witch
The Log Witch Ice Wizard
Witch The Log Mega Knight
The Log
Witch Ice Wizard
Witch
The Log Mega Knight
Mega Knight
The Log
Dark Prince Witch
Witch Ice Wizard
The Log
Dark Prince Lumberjack Mega Knight
The Log
Dark Prince Mega Knight
Witch The Log
Witch
Dark Prince Witch The Log Mega Knight

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