My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Balloon
Giant Snowball
Skeleton Army Clone Witch Balloon
Zap
Skeleton Army Clone Witch Balloon
Barbarian Barrel
Skeleton Army Clone Witch Executioner Electro Wizard
The Log
Skeleton Army Clone Witch
Earthquake
Skeleton Army Clone Witch
Arrows
Skeleton Army Clone Witch
Royal Delivery
Skeleton Army Clone Witch Balloon Executioner P.E.K.K.A Electro Wizard
Fireball
Skeleton Army Clone Witch Balloon Executioner Electro Wizard
Poison
Skeleton Army Clone Witch Balloon Executioner Electro Wizard
Lightning
Witch Balloon Executioner Electro Wizard
Rocket
Witch Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Clone Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Electro Wizard Witch Balloon Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Clone Electro Wizard Witch

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Skeleton Army
Clone
Clone
Skeleton Army Balloon Witch Electro Wizard
Witch
Clone P.E.K.K.A
Balloon
Clone Executioner Electro Wizard
Executioner
Balloon P.E.K.K.A
P.E.K.K.A
Electro Wizard Witch Executioner
Electro Wizard
P.E.K.K.A Clone Balloon

Defense Synergies 0 4

Rocket
Skeleton Army
Executioner Electro Wizard
Clone
Witch
Electro Wizard
Balloon
Executioner
Skeleton Army
P.E.K.K.A
Electro Wizard
Electro Wizard
Skeleton Army Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner Electro Wizard
Skeleton Army P.E.K.K.A Witch Executioner Electro Wizard
Rocket Skeleton Army Witch P.E.K.K.A Executioner Electro Wizard
Skeleton Army Witch P.E.K.K.A Electro Wizard
Rocket Skeleton Army P.E.K.K.A
Skeleton Army Executioner Electro Wizard
Rocket Electro Wizard Witch Executioner
Rocket P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Skeleton Army
Skeleton Army Electro Wizard
Skeleton Army Witch Executioner Electro Wizard
Executioner Witch Electro Wizard
Skeleton Army P.E.K.K.A Rocket Witch Electro Wizard
Rocket Skeleton Army Executioner Witch P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Rocket Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Witch Executioner P.E.K.K.A Electro Wizard
Skeleton Army Witch Executioner Electro Wizard
Witch Executioner Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Witch Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A Electro Wizard
Electro Wizard Rocket Executioner
Skeleton Army P.E.K.K.A Rocket Witch Electro Wizard
Rocket Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Witch Executioner
Rocket Executioner Witch Electro Wizard
Rocket Skeleton Army P.E.K.K.A Witch Electro Wizard
P.E.K.K.A Skeleton Army
Rocket P.E.K.K.A Electro Wizard Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Rocket Skeleton Army P.E.K.K.A Electro Wizard
Rocket Skeleton Army P.E.K.K.A Witch Executioner
Skeleton Army Witch Executioner
Skeleton Army Witch Electro Wizard Rocket Executioner P.E.K.K.A
Executioner Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Executioner Electro Wizard
Rocket
Rocket
Rocket Executioner
Executioner Rocket Witch
Witch Executioner
Executioner
Rocket Electro Wizard
Rocket Electro Wizard
Rocket Executioner
Rocket Executioner
Rocket
Rocket Witch Executioner
Rocket Executioner
Rocket
Rocket
Rocket Executioner Electro Wizard
Rocket Witch
Rocket
Rocket
Rocket
Rocket
Witch Executioner
Witch
Witch Executioner Electro Wizard
Witch
Rocket
Witch Executioner Electro Wizard
Rocket Electro Wizard Witch
Rocket
Rocket Electro Wizard
P.E.K.K.A
Rocket
Electro Wizard Rocket Skeleton Army Witch
Rocket Witch Executioner Electro Wizard
Rocket Executioner Electro Wizard
Executioner
Rocket
Executioner P.E.K.K.A
Rocket Witch Electro Wizard
Rocket Witch Executioner Electro Wizard
Rocket Witch Executioner Electro Wizard

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