My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Sparky
Giant Snowball
Witch Lumberjack
Zap
Witch Bandit Sparky
Barbarian Barrel
Wizard Witch Bandit Electro Wizard Lumberjack Sparky
The Log
Witch Bandit Lumberjack Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky
Fireball
Wizard Witch Bandit Electro Wizard Lumberjack Sparky
Poison
Wizard Witch Electro Wizard Sparky
Lightning
Wizard Witch Bandit Electro Wizard Lumberjack Sparky
Rocket
Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Electro Wizard Lumberjack Wizard Witch Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bandit Electro Wizard Lumberjack Wizard

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
P.E.K.K.A Bandit Lumberjack Sparky Mega Knight
Witch
P.E.K.K.A Bandit Lumberjack Mega Knight
P.E.K.K.A
Electro Wizard Wizard Witch Lumberjack
Bandit
Wizard Witch Electro Wizard Lumberjack Mega Knight
Electro Wizard
P.E.K.K.A Bandit Lumberjack Sparky Mega Knight
Lumberjack
Wizard Witch P.E.K.K.A Bandit Electro Wizard Sparky Mega Knight
Sparky
Wizard Electro Wizard Lumberjack
Mega Knight
Wizard Witch Bandit Electro Wizard Lumberjack

Defense Synergies 0 15

Wizard
P.E.K.K.A Bandit Electro Wizard Lumberjack Mega Knight
Witch
Bandit Electro Wizard Lumberjack Mega Knight
P.E.K.K.A
Wizard Electro Wizard
Bandit
Wizard Witch Electro Wizard Lumberjack Mega Knight
Electro Wizard
Wizard Witch P.E.K.K.A Bandit Lumberjack Mega Knight
Lumberjack
Wizard Witch Bandit Electro Wizard
Sparky
Mega Knight
Wizard Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky
P.E.K.K.A Lumberjack Sparky Witch Bandit Electro Wizard Mega Knight
Witch P.E.K.K.A Lumberjack Sparky Mega Knight Bandit Electro Wizard
Witch P.E.K.K.A Lumberjack Sparky Bandit Electro Wizard Mega Knight
P.E.K.K.A Lumberjack Sparky Mega Knight
Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Wizard Witch
P.E.K.K.A Bandit Electro Wizard Sparky Mega Knight
Witch P.E.K.K.A Sparky Lumberjack
Bandit Electro Wizard Lumberjack Sparky Mega Knight
Witch Electro Wizard Wizard Bandit Lumberjack Mega Knight
Wizard Witch Electro Wizard
P.E.K.K.A Lumberjack Sparky Mega Knight Wizard Witch Bandit Electro Wizard
Wizard Sparky Mega Knight Witch P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Sparky Bandit Electro Wizard Lumberjack Mega Knight
P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Witch P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Wizard Witch Bandit Electro Wizard Lumberjack
Wizard Witch Bandit Electro Wizard Lumberjack Mega Knight
P.E.K.K.A Sparky Electro Wizard Lumberjack
Wizard Mega Knight Witch P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch P.E.K.K.A Bandit Electro Wizard Sparky
Bandit Electro Wizard Wizard Lumberjack Mega Knight
P.E.K.K.A Bandit Lumberjack Mega Knight Witch Electro Wizard Sparky
P.E.K.K.A Lumberjack Mega Knight Bandit Electro Wizard Sparky
P.E.K.K.A Witch Bandit Lumberjack Sparky Mega Knight
Wizard Witch Electro Wizard
P.E.K.K.A Sparky Witch Bandit Electro Wizard Lumberjack
P.E.K.K.A Mega Knight Lumberjack Sparky
P.E.K.K.A Electro Wizard Mega Knight Witch Bandit Sparky
Witch P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Witch Lumberjack Sparky
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight Wizard Witch Bandit Lumberjack Sparky
Wizard Witch Sparky Mega Knight
Witch Electro Wizard Sparky P.E.K.K.A Lumberjack
Mega Knight Wizard Witch P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Sparky
Bandit Electro Wizard
Bandit Sparky
Sparky
Wizard Sparky Mega Knight
Wizard Witch
Wizard Witch Sparky
Wizard
Wizard Bandit
Electro Wizard Lumberjack Sparky
Wizard Bandit Electro Wizard Sparky
Wizard
Bandit Sparky
Bandit
Sparky
Wizard Witch Bandit Sparky
Wizard Bandit Sparky Mega Knight
Sparky
Sparky
Wizard Bandit Electro Wizard Sparky Mega Knight
Wizard Witch Mega Knight
Sparky Mega Knight
Wizard
Sparky
Wizard Witch Sparky Mega Knight
Witch
Wizard Witch Bandit Electro Wizard Sparky
Wizard Witch Bandit Sparky Mega Knight
Bandit Sparky
Wizard Witch Electro Wizard Sparky
Electro Wizard Wizard Witch
Sparky
Wizard Bandit Sparky Mega Knight
Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
Wizard Sparky
Electro Wizard Witch Bandit
Wizard Witch Electro Wizard
Wizard Electro Wizard Lumberjack Sparky Mega Knight
Wizard
Sparky
P.E.K.K.A Sparky Mega Knight
Witch Electro Wizard Sparky
Witch Electro Wizard
Witch Bandit Electro Wizard Sparky Mega Knight

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