My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant Skeleton Army
Giant Snowball
Spear Goblins Archers Musketeer Skeleton Army
Zap
Spear Goblins Archers Skeleton Army
Barbarian Barrel
Spear Goblins Archers Musketeer Skeleton Army
The Log
Spear Goblins Archers Mini P.E.K.K.A Musketeer Skeleton Army
Earthquake
Spear Goblins Archers Skeleton Army
Arrows
Spear Goblins Archers Skeleton Army
Royal Delivery
Spear Goblins Archers Mini P.E.K.K.A Musketeer Skeleton Army
Fireball
Archers Musketeer Skeleton Army
Poison
Spear Goblins Archers Musketeer Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Skeleton Army Fireball Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant Mini P.E.K.K.A
Arrows
Fireball Giant Archers Mini P.E.K.K.A
Fireball
Arrows Giant
Giant
Arrows Mini P.E.K.K.A Musketeer Archers Fireball Spear Goblins
Mini P.E.K.K.A
Giant Archers Arrows Musketeer Spear Goblins
Musketeer
Giant Mini P.E.K.K.A
Skeleton Army
Spear Goblins
Giant Mini P.E.K.K.A

Defense Synergies 0 14

Archers
Mini P.E.K.K.A Skeleton Army Spear Goblins
Arrows
Fireball Mini P.E.K.K.A Spear Goblins
Fireball
Arrows Mini P.E.K.K.A Musketeer
Giant
Mini P.E.K.K.A
Archers Arrows Fireball Musketeer Skeleton Army Spear Goblins
Musketeer
Fireball Mini P.E.K.K.A Skeleton Army Spear Goblins
Skeleton Army
Archers Mini P.E.K.K.A Musketeer Spear Goblins
Spear Goblins
Archers Arrows Mini P.E.K.K.A Musketeer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Spear Goblins
Mini P.E.K.K.A Skeleton Army Musketeer
Mini P.E.K.K.A Skeleton Army Archers Musketeer
Mini P.E.K.K.A Skeleton Army Musketeer
Arrows Fireball Mini P.E.K.K.A Skeleton Army
Arrows Fireball Skeleton Army Archers Musketeer Spear Goblins
Musketeer Archers Arrows Fireball Spear Goblins
Arrows Fireball Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Archers Mini P.E.K.K.A Musketeer Spear Goblins
Archers Skeleton Army Arrows Fireball Musketeer Spear Goblins
Arrows Musketeer Archers Fireball Spear Goblins
Mini P.E.K.K.A Skeleton Army Fireball Musketeer
Fireball Skeleton Army Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer Skeleton Army
Arrows Fireball Archers Musketeer Skeleton Army Spear Goblins
Arrows Archers Fireball Musketeer Spear Goblins
Mini P.E.K.K.A Musketeer
Skeleton Army Archers Arrows Fireball Mini P.E.K.K.A Musketeer Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Archers Fireball Spear Goblins
Fireball Archers Arrows Mini P.E.K.K.A Musketeer
Skeleton Army Mini P.E.K.K.A Musketeer Spear Goblins
Mini P.E.K.K.A Skeleton Army Fireball Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army
Arrows Fireball Archers Musketeer
Mini P.E.K.K.A Skeleton Army Archers Fireball Musketeer Spear Goblins
Mini P.E.K.K.A Skeleton Army
Fireball Mini P.E.K.K.A Skeleton Army Spear Goblins
Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer
Skeleton Army Arrows Fireball
Mini P.E.K.K.A Skeleton Army Fireball
Archers Fireball Musketeer Skeleton Army
Skeleton Army Archers Fireball Mini P.E.K.K.A Musketeer Spear Goblins
Arrows Archers Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows
Arrows Fireball Musketeer Spear Goblins
Archers Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Fireball Archers Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Spear Goblins
Arrows Fireball Musketeer
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Archers Arrows Fireball Musketeer
Fireball Musketeer
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Archers Fireball Musketeer Skeleton Army Spear Goblins
Fireball Archers Arrows Musketeer
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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