My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Wall Breakers
Zap
Skeletons Firecracker Wall Breakers
Barbarian Barrel
Skeletons Knight Firecracker Wall Breakers Executioner
The Log
Skeletons Firecracker Wall Breakers
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Wall Breakers
Royal Delivery
Skeletons Knight Firecracker Wall Breakers Executioner P.E.K.K.A
Fireball
Firecracker Wall Breakers Executioner
Poison
Firecracker Executioner
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Arrows Knight Firecracker Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Arrows

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Knight Wall Breakers
Knight
Firecracker Wall Breakers Executioner Arrows The Log
Firecracker
Knight Wall Breakers P.E.K.K.A
Wall Breakers
Knight Arrows Firecracker The Log
Executioner
Knight P.E.K.K.A The Log
P.E.K.K.A
Arrows Firecracker Executioner The Log
The Log
Knight Wall Breakers Executioner P.E.K.K.A

Defense Synergies 4 10

Skeletons
Knight Firecracker Executioner P.E.K.K.A The Log
Arrows
Knight P.E.K.K.A
Knight
Firecracker Executioner Skeletons Arrows The Log
Firecracker
Knight The Log Skeletons P.E.K.K.A
Wall Breakers
Executioner
Knight Skeletons The Log
P.E.K.K.A
The Log Skeletons Arrows Firecracker
The Log
Firecracker P.E.K.K.A Skeletons Knight Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Executioner The Log
P.E.K.K.A Skeletons Knight Firecracker Executioner The Log
P.E.K.K.A Skeletons Knight Executioner
P.E.K.K.A Skeletons Knight Firecracker
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Skeletons Firecracker Executioner
Arrows Firecracker Executioner
Arrows P.E.K.K.A The Log
P.E.K.K.A Skeletons
Knight Skeletons Firecracker
Executioner Skeletons Arrows Knight Firecracker The Log
Arrows Executioner Firecracker
P.E.K.K.A Skeletons Knight The Log
Executioner Arrows Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight
P.E.K.K.A The Log
Skeletons Arrows Knight Firecracker Executioner P.E.K.K.A
Arrows Knight Firecracker Executioner The Log
Arrows Executioner The Log Knight Firecracker
P.E.K.K.A
Arrows Knight Firecracker Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons P.E.K.K.A
Arrows Knight Firecracker Executioner The Log
P.E.K.K.A Skeletons Knight The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Skeletons Knight Executioner
Arrows Firecracker Executioner Skeletons
P.E.K.K.A Skeletons Knight
P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight Firecracker The Log
P.E.K.K.A Skeletons
P.E.K.K.A Knight
P.E.K.K.A Arrows The Log
P.E.K.K.A Skeletons Knight Executioner
Firecracker Executioner
Skeletons Knight Firecracker Executioner P.E.K.K.A The Log
Arrows Executioner Firecracker P.E.K.K.A The Log
Arrows
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker Executioner The Log
Arrows The Log
Arrows Knight Firecracker The Log
Executioner Arrows Firecracker The Log
Arrows Firecracker Executioner
Arrows Firecracker Executioner The Log
Arrows The Log Firecracker Executioner
Arrows The Log Firecracker
Firecracker Arrows Knight The Log
Arrows Firecracker Executioner
Knight Firecracker Executioner The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Executioner The Log
Arrows Firecracker Executioner The Log
Arrows
Arrows Firecracker Executioner The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Executioner
Arrows Firecracker The Log Executioner
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Executioner
Firecracker
Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Arrows Firecracker Executioner
Arrows The Log
Knight Firecracker Executioner
Arrows The Log Firecracker Executioner
Arrows
Firecracker Executioner P.E.K.K.A
Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log
P.E.K.K.A
Firecracker

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