My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Royal Ghost Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Musketeer Hog Rider
Zap
Bandit
Barbarian Barrel
Electro Spirit Musketeer Royal Ghost Bandit
The Log
Electro Spirit Musketeer Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Musketeer Hog Rider Royal Ghost Bandit
Fireball
Musketeer Hog Rider Bandit
Poison
Musketeer
Lightning
Musketeer Bandit
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Royal Ghost Bandit Musketeer Hog Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Royal Ghost Bandit

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Hog Rider Bandit
Giant Snowball
Hog Rider Electro Spirit Musketeer Royal Ghost Bandit Mega Knight
Musketeer
Hog Rider Giant Snowball Royal Ghost Bandit Mega Knight
Hog Rider
Giant Snowball Musketeer Lightning Electro Spirit Bandit Mega Knight
Lightning
Hog Rider
Royal Ghost
Giant Snowball Musketeer Bandit Mega Knight
Bandit
Electro Spirit Giant Snowball Musketeer Hog Rider Royal Ghost Mega Knight
Mega Knight
Giant Snowball Musketeer Hog Rider Royal Ghost Bandit

Defense Synergies 1 9

Electro Spirit
Giant Snowball
Giant Snowball
Mega Knight Electro Spirit Musketeer Royal Ghost Bandit
Musketeer
Giant Snowball Royal Ghost Bandit Mega Knight
Hog Rider
Lightning
Royal Ghost
Giant Snowball Musketeer Mega Knight
Bandit
Giant Snowball Musketeer Mega Knight
Mega Knight
Giant Snowball Musketeer Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer
Musketeer Bandit Mega Knight
Mega Knight Giant Snowball Musketeer Lightning Bandit
Musketeer Bandit Mega Knight
Lightning Mega Knight
Electro Spirit Giant Snowball Musketeer Royal Ghost Bandit Mega Knight
Giant Snowball Musketeer Lightning Electro Spirit
Lightning Electro Spirit Musketeer Bandit Mega Knight
Musketeer
Giant Snowball Musketeer Royal Ghost Bandit Mega Knight
Electro Spirit Giant Snowball Musketeer Royal Ghost Bandit Mega Knight
Musketeer Giant Snowball
Mega Knight Giant Snowball Musketeer Lightning Bandit
Mega Knight Electro Spirit Giant Snowball Royal Ghost
Bandit Mega Knight
Giant Snowball Lightning Bandit Mega Knight
Mega Knight Musketeer
Mega Knight Electro Spirit Giant Snowball Musketeer Royal Ghost Bandit
Giant Snowball Electro Spirit Musketeer Royal Ghost Bandit Mega Knight
Musketeer
Royal Ghost Mega Knight Electro Spirit Giant Snowball Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Royal Ghost Bandit
Bandit Giant Snowball Musketeer Lightning Royal Ghost Mega Knight
Bandit Mega Knight Musketeer Lightning
Lightning Mega Knight Musketeer Bandit
Musketeer Bandit Mega Knight
Electro Spirit Giant Snowball Musketeer
Musketeer Lightning Bandit
Mega Knight
Lightning Mega Knight Electro Spirit Giant Snowball Bandit
Musketeer
Mega Knight Musketeer
Lightning Mega Knight Giant Snowball
Lightning Mega Knight Bandit
Musketeer Mega Knight
Electro Spirit Musketeer Lightning
Mega Knight Electro Spirit Giant Snowball Musketeer Royal Ghost
Electro Spirit Giant Snowball
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Royal Ghost Bandit
Giant Snowball Musketeer Royal Ghost Bandit
Lightning Bandit
Lightning Musketeer
Giant Snowball Mega Knight
Electro Spirit Giant Snowball Musketeer
Musketeer
Giant Snowball Lightning
Giant Snowball Lightning Bandit
Lightning Giant Snowball Musketeer
Lightning Musketeer Bandit
Lightning Giant Snowball Musketeer
Lightning Giant Snowball Musketeer Bandit
Lightning Musketeer Bandit
Lightning Giant Snowball Musketeer
Lightning Giant Snowball Musketeer Bandit
Lightning Musketeer Bandit Mega Knight
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Musketeer Bandit Mega Knight
Lightning Giant Snowball Mega Knight
Lightning Musketeer Mega Knight
Lightning Giant Snowball
Musketeer Lightning
Lightning Giant Snowball Musketeer
Giant Snowball Electro Spirit Mega Knight
Giant Snowball Musketeer Lightning Royal Ghost Bandit
Lightning Giant Snowball Musketeer Bandit Mega Knight
Lightning Musketeer Bandit
Lightning Giant Snowball Musketeer
Lightning Electro Spirit Giant Snowball Musketeer
Lightning Giant Snowball
Lightning Giant Snowball Musketeer Bandit Mega Knight
Lightning Electro Spirit Giant Snowball
Mega Knight
Giant Snowball Lightning
Lightning Electro Spirit Musketeer Bandit
Lightning Giant Snowball Musketeer
Lightning Musketeer Mega Knight
Giant Snowball Musketeer Lightning
Lightning Giant Snowball
Musketeer Mega Knight
Electro Spirit Giant Snowball Musketeer Lightning
Giant Snowball Musketeer Lightning
Lightning Giant Snowball Musketeer Royal Ghost Bandit Mega Knight
Lightning Mega Knight
Lightning

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