My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Golem Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Golem Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Cannon Dart Goblin
Zap
Cannon Firecracker Dart Goblin Dark Prince
Barbarian Barrel
Cannon Firecracker Dart Goblin Dark Prince
The Log
Cannon Firecracker Dart Goblin Dark Prince
Earthquake
Cannon Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Dark Prince
Fireball
Cannon Firecracker Dart Goblin
Poison
Cannon Firecracker Dart Goblin
Lightning
Cannon Dark Prince Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Firecracker Dart Goblin Void Dark Prince Monk Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Firecracker Dart Goblin

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Dart Goblin Dark Prince Golem Monk
Dart Goblin
Firecracker Dark Prince Golem Monk
Rage
Dark Prince
Void
Dark Prince
Firecracker Dart Goblin Rage Golem
Golem
Firecracker Dart Goblin Dark Prince
Monk
Firecracker Dart Goblin

Defense Synergies 0 6

Cannon
Firecracker Dart Goblin Dark Prince
Firecracker
Cannon Dart Goblin Dark Prince
Dart Goblin
Cannon Firecracker Dark Prince
Rage
Void
Dark Prince
Cannon Firecracker Dart Goblin
Golem
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Dart Goblin Void
Cannon Firecracker Dart Goblin Dark Prince Monk
Cannon Dart Goblin Void Dark Prince
Cannon Firecracker Dart Goblin Dark Prince Monk
Firecracker Dark Prince Monk
Cannon Firecracker Dart Goblin Dark Prince
Dart Goblin Cannon Firecracker Void
Cannon Dart Goblin Void Monk
Cannon
Cannon Firecracker Dart Goblin Dark Prince
Dart Goblin Cannon Firecracker Dark Prince
Firecracker Dart Goblin
Cannon Dark Prince
Cannon Firecracker Dart Goblin Dark Prince
Cannon
Monk Cannon
Cannon Firecracker Dark Prince
Cannon Firecracker Dart Goblin Dark Prince
Cannon Firecracker Dart Goblin Dark Prince
Cannon Dart Goblin
Dark Prince Cannon Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Dark Prince
Void Firecracker Monk
Dark Prince
Dark Prince Monk
Cannon Dark Prince
Firecracker Dart Goblin Monk
Dark Prince Dart Goblin Void
Dark Prince
Void Firecracker Dark Prince Monk
Cannon Dart Goblin
Dart Goblin Dark Prince
Monk Void Dark Prince
Dark Prince Cannon
Cannon Firecracker Dart Goblin
Firecracker Dart Goblin Dark Prince Monk
Cannon Firecracker Dart Goblin Dark Prince
Cannon Void
Cannon Void
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Dart Goblin Monk
Firecracker Void Monk Dart Goblin
Dart Goblin Void
Firecracker Dart Goblin Void Dark Prince
Firecracker Dark Prince
Firecracker Dart Goblin Monk
Firecracker Dart Goblin
Firecracker Dart Goblin
Void Monk Firecracker Dart Goblin
Void
Firecracker Void Monk Dart Goblin Dark Prince
Void Monk Firecracker Dart Goblin
Firecracker Dart Goblin Void
Firecracker Dart Goblin Void Monk
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Monk
Void Firecracker Dart Goblin Dark Prince Monk
Firecracker Dart Goblin Void Monk
Void Monk
Void
Void Monk
Void Monk
Firecracker Dark Prince
Firecracker Void Dart Goblin Monk
Void Monk
Void Firecracker Dart Goblin
Firecracker Dart Goblin Void
Firecracker Dart Goblin Void
Void
Void Dart Goblin
Void Firecracker Monk
Firecracker Monk
Dart Goblin Void Dark Prince
Firecracker Dart Goblin Monk
Void Firecracker Dart Goblin Dark Prince
Firecracker Dart Goblin
Void Monk
Firecracker Dart Goblin Dark Prince
Firecracker Dart Goblin
Firecracker Dart Goblin Void
Void Firecracker Dart Goblin Dark Prince Monk
Firecracker Dart Goblin Void Monk
Void

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