My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Barbarians Battle Ram Witch
Zap
Cannon Battle Ram Witch
Barbarian Barrel
Cannon Barbarians Battle Ram Witch
The Log
Cannon Barbarians Mini P.E.K.K.A Battle Ram Witch
Earthquake
Cannon Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Battle Ram Witch
Fireball
Cannon Barbarians Battle Ram Witch
Poison
Cannon Barbarians Witch
Lightning
Cannon Mini P.E.K.K.A Battle Ram Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Void Mini P.E.K.K.A Battle Ram Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Void Mini P.E.K.K.A

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Mini P.E.K.K.A
The Log Mega Knight
Battle Ram
The Log Witch
Void
Witch
Battle Ram Mega Knight
The Log
Battle Ram Mini P.E.K.K.A Mega Knight
Mega Knight
Mini P.E.K.K.A Witch The Log

Defense Synergies 2 6

Cannon
The Log Mini P.E.K.K.A Witch
Barbarians
Mini P.E.K.K.A
The Log Cannon Witch
Battle Ram
Void
Witch
Cannon Mini P.E.K.K.A The Log Mega Knight
The Log
Cannon Mini P.E.K.K.A Witch Mega Knight
Mega Knight
Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Void The Log
Barbarians Mini P.E.K.K.A Cannon Witch The Log Mega Knight
Cannon Barbarians Mini P.E.K.K.A Witch Mega Knight Void
Cannon Barbarians Mini P.E.K.K.A Witch Mega Knight
Barbarians Mini P.E.K.K.A The Log Mega Knight
The Log Cannon Mega Knight
Cannon Void Witch
Cannon Barbarians Void The Log Mega Knight
Cannon Barbarians Mini P.E.K.K.A Witch
Cannon Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Witch Cannon The Log Mega Knight
Witch
Cannon Barbarians Mini P.E.K.K.A Mega Knight Witch The Log
Mega Knight Cannon Barbarians Mini P.E.K.K.A Witch The Log
Barbarians Mini P.E.K.K.A Cannon Mega Knight
Barbarians Cannon Mini P.E.K.K.A The Log Mega Knight
Barbarians Mega Knight Cannon Mini P.E.K.K.A Witch
Cannon Mega Knight Barbarians Witch The Log
Witch The Log Cannon Barbarians Mega Knight
Barbarians Mini P.E.K.K.A Cannon
Mega Knight Cannon Barbarians Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Void Witch
Void Mini P.E.K.K.A The Log Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Mega Knight Barbarians The Log
Barbarians Cannon Mini P.E.K.K.A Witch Mega Knight
Witch
Mini P.E.K.K.A Barbarians Void Witch
Mini P.E.K.K.A Mega Knight Barbarians
Void Mega Knight Barbarians Mini P.E.K.K.A Witch The Log
Witch Cannon Barbarians
Mega Knight Barbarians Mini P.E.K.K.A Witch
Mega Knight Barbarians Void The Log
Barbarians Mini P.E.K.K.A Mega Knight Cannon Witch
Cannon Barbarians Witch Mega Knight
Barbarians Witch Mini P.E.K.K.A The Log
Mega Knight Cannon Barbarians Mini P.E.K.K.A Witch The Log
Cannon Void
Cannon Mini P.E.K.K.A Void Mega Knight
Cannon Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log
Void The Log
Void The Log
Barbarians Void The Log
The Log Mega Knight
Witch
Witch The Log
The Log
Void The Log
Mini P.E.K.K.A Void
Void The Log
Void
Void The Log
Void
The Log
Witch The Log
The Log Mega Knight
Mini P.E.K.K.A
Void Mini P.E.K.K.A The Log Mega Knight
Void Witch The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Barbarians Void The Log
The Log Witch Mega Knight
Witch
Void The Log Witch
Void Witch The Log Mega Knight
Void The Log
Void Witch
Void Witch
Mini P.E.K.K.A Void
Void The Log Mega Knight
Void
Mega Knight
The Log
Barbarians Void Witch
Witch
The Log
Void Mini P.E.K.K.A Mega Knight
The Log
Void
Mega Knight
Witch The Log
Void Witch
Void Witch The Log Mega Knight
Void Mega Knight
Void

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