My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Guards
Giant Snowball
Royal Recruits Guards Electro Dragon
Zap
Guards
Barbarian Barrel
Royal Recruits Elixir Golem Guards
The Log
Royal Recruits Elixir Golem Guards
Earthquake
Elixir Golem Guards
Arrows
Royal Recruits Guards
Royal Delivery
Royal Recruits Elixir Golem Battle Healer Guards Electro Dragon
Fireball
Elixir Golem Battle Healer Electro Dragon
Poison
Royal Recruits Elixir Golem Battle Healer Guards Electro Dragon
Lightning
Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Golem Battle Healer Guards Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Guards Fireball Battle Healer Poison Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Guards Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Elixir Golem Battle Healer
Royal Recruits
Battle Healer Electro Dragon
Elixir Golem
Battle Healer Poison Arrows Fireball Electro Dragon
Fireball
Arrows Elixir Golem
Battle Healer
Elixir Golem Electro Dragon Arrows Royal Recruits Poison
Guards
Poison
Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Royal Recruits Elixir Golem Poison

Defense Synergies 1 6

Arrows
Fireball Battle Healer
Royal Recruits
Elixir Golem
Fireball
Arrows Battle Healer
Battle Healer
Electro Dragon Arrows Fireball Poison
Guards
Poison Electro Dragon
Poison
Battle Healer Guards
Electro Dragon
Battle Healer Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Electro Dragon
Royal Recruits Battle Healer Electro Dragon
Royal Recruits Electro Dragon
Royal Recruits Guards Electro Dragon
Arrows Royal Recruits Fireball Battle Healer Poison
Arrows Fireball Guards Electro Dragon
Arrows Fireball Poison Electro Dragon
Arrows Royal Recruits Fireball Battle Healer Poison Electro Dragon
Royal Recruits
Guards Royal Recruits Battle Healer
Guards Poison Arrows Royal Recruits Fireball Electro Dragon
Arrows Fireball Poison Electro Dragon
Royal Recruits Fireball Battle Healer Guards Electro Dragon
Fireball Arrows Royal Recruits Guards Poison Electro Dragon
Royal Recruits
Royal Recruits Fireball
Arrows Royal Recruits Fireball Poison Electro Dragon
Arrows Fireball Royal Recruits Battle Healer Guards Electro Dragon
Arrows Poison Royal Recruits Fireball Battle Healer Guards Electro Dragon
Royal Recruits
Royal Recruits Arrows Fireball Battle Healer Guards Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Fireball Battle Healer
Fireball Poison Arrows Battle Healer Electro Dragon
Royal Recruits Guards Battle Healer Electro Dragon
Royal Recruits Guards Fireball Battle Healer
Royal Recruits Battle Healer Guards
Arrows Fireball Poison Electro Dragon
Royal Recruits Guards Fireball Battle Healer
Royal Recruits Battle Healer
Royal Recruits Electro Dragon Fireball Poison
Royal Recruits Guards
Royal Recruits Guards Electro Dragon
Royal Recruits Arrows Fireball Guards Poison
Royal Recruits Fireball Guards
Royal Recruits Fireball Electro Dragon
Royal Recruits Guards Electro Dragon Fireball Battle Healer Poison
Arrows Poison Royal Recruits Fireball Battle Healer Electro Dragon
Arrows Fireball
Poison
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows Royal Recruits Guards Electro Dragon
Arrows Fireball Poison Electro Dragon
Arrows Fireball Poison Electro Dragon
Arrows Royal Recruits Fireball Guards Poison
Fireball Poison Arrows
Arrows Fireball Poison Electro Dragon
Arrows Poison
Arrows Fireball Poison Electro Dragon
Arrows Fireball Poison Electro Dragon
Fireball Guards Poison Electro Dragon
Poison Arrows Royal Recruits Fireball Electro Dragon
Fireball Poison Arrows Electro Dragon
Poison Fireball
Arrows Fireball Poison Electro Dragon
Arrows Fireball Poison
Arrows Fireball Poison Electro Dragon
Arrows Royal Recruits Fireball Poison Electro Dragon
Arrows Fireball Poison
Arrows Fireball Poison Electro Dragon
Arrows Fireball Poison Electro Dragon
Fireball Poison
Arrows Fireball Poison
Arrows Royal Recruits Fireball Poison Electro Dragon
Arrows Poison Fireball Electro Dragon
Arrows Fireball Poison Electro Dragon
Fireball Arrows Poison Electro Dragon
Fireball Poison Arrows
Poison Arrows Fireball Electro Dragon
Electro Dragon Fireball Guards Poison
Fireball
Poison Arrows Fireball Electro Dragon
Arrows Fireball Poison Electro Dragon
Arrows Fireball Poison
Royal Recruits Fireball Guards Electro Dragon
Fireball Poison Arrows Electro Dragon
Arrows Fireball
Fireball Poison Electro Dragon
Arrows Fireball Poison Electro Dragon
Arrows Fireball Poison
Royal Recruits Electro Dragon
Electro Dragon Royal Recruits Fireball Guards Poison
Fireball Poison Electro Dragon
Poison Electro Dragon Royal Recruits Fireball
Fireball Electro Dragon
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

This language is translated by:

This language has no active translators.

✍️ Help translate!