My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Royal Recruits Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Hog Rider
Giant Snowball
Skeletons Royal Recruits Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Electro Spirit Firecracker Tesla Royal Recruits Magic Archer
The Log
Skeletons Electro Spirit Firecracker Royal Recruits Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Electro Spirit Firecracker Royal Recruits
Royal Delivery
Skeletons Electro Spirit Firecracker Royal Recruits Hog Rider Magic Archer
Fireball
Firecracker Tesla Hog Rider Magic Archer
Poison
Firecracker Royal Recruits Magic Archer
Lightning
Tesla Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Firecracker Tesla Hog Rider Magic Archer Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Arrows
Hog Rider
Firecracker
Hog Rider Royal Recruits
Tesla
Royal Recruits
Firecracker Hog Rider Magic Archer
Hog Rider
Arrows Firecracker Electro Spirit Royal Recruits Magic Archer
Magic Archer
Royal Recruits Hog Rider

Defense Synergies 1 7

Skeletons
Tesla Electro Spirit Firecracker Magic Archer
Electro Spirit
Skeletons
Arrows
Tesla
Firecracker
Skeletons Tesla Royal Recruits
Tesla
Skeletons Arrows Firecracker Magic Archer
Royal Recruits
Firecracker
Hog Rider
Magic Archer
Skeletons Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Royal Recruits Magic Archer
Skeletons Firecracker Tesla Royal Recruits
Tesla Skeletons Royal Recruits
Tesla Royal Recruits Skeletons Firecracker
Arrows Firecracker Royal Recruits
Arrows Skeletons Electro Spirit Firecracker Tesla Magic Archer
Tesla Electro Spirit Arrows Firecracker Magic Archer
Electro Spirit Arrows Tesla Royal Recruits Magic Archer
Tesla Skeletons Royal Recruits
Skeletons Firecracker Tesla Royal Recruits
Skeletons Electro Spirit Arrows Firecracker Tesla Royal Recruits Magic Archer
Arrows Tesla Firecracker Magic Archer
Tesla Royal Recruits Skeletons
Electro Spirit Arrows Firecracker Tesla Royal Recruits Magic Archer
Royal Recruits Tesla
Tesla Royal Recruits
Tesla Skeletons Arrows Firecracker Royal Recruits
Arrows Tesla Electro Spirit Firecracker Royal Recruits Magic Archer
Arrows Electro Spirit Firecracker Tesla Royal Recruits Magic Archer
Tesla Royal Recruits
Royal Recruits Electro Spirit Arrows Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Tesla
Arrows Firecracker Tesla Magic Archer
Royal Recruits Skeletons
Royal Recruits Tesla
Royal Recruits Skeletons Tesla
Arrows Firecracker Skeletons Electro Spirit Tesla Magic Archer
Royal Recruits Skeletons Tesla
Tesla Royal Recruits
Royal Recruits Skeletons Electro Spirit Firecracker Magic Archer
Royal Recruits Skeletons Tesla
Tesla Royal Recruits
Royal Recruits Arrows
Royal Recruits Skeletons Tesla
Royal Recruits Firecracker Tesla Magic Archer
Tesla Royal Recruits Skeletons Electro Spirit Firecracker Magic Archer
Arrows Electro Spirit Firecracker Tesla Royal Recruits Magic Archer
Electro Spirit Arrows
Tesla
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Royal Recruits
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Royal Recruits
Arrows Firecracker Magic Archer
Arrows Firecracker Electro Spirit Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Firecracker Arrows Royal Recruits Magic Archer
Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker Royal Recruits
Arrows
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer
Arrows
Arrows Royal Recruits
Arrows Firecracker Electro Spirit Magic Archer
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Electro Spirit Firecracker
Arrows Magic Archer
Electro Spirit Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Electro Spirit Royal Recruits Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Royal Recruits
Electro Spirit Firecracker Royal Recruits Magic Archer
Firecracker Magic Archer
Firecracker Royal Recruits Magic Archer
Firecracker

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