My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Elixir Collector X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang Barbarians Mega Minion
Zap
Fire Spirit Goblin Gang X-Bow
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians X-Bow
The Log
Fire Spirit Goblin Gang Barbarians X-Bow
Earthquake
Goblin Gang Barbarians Elixir Collector X-Bow
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Barbarians Mega Minion
Fireball
Goblin Gang Barbarians Mega Minion Elixir Collector X-Bow
Poison
Goblin Gang Barbarians Mega Minion Elixir Collector X-Bow
Lightning
Ice Golem Mega Minion Elixir Collector X-Bow
Rocket
Barbarians Elixir Collector X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Mega Minion Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Golem Goblin Gang Mega Minion Barbarians Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Ice Golem Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Ice Golem Mega Minion X-Bow
Zap
Mega Minion X-Bow Fire Spirit Ice Golem
Goblin Gang
Ice Golem X-Bow
Barbarians
Ice Golem
Goblin Gang Mega Minion X-Bow Fire Spirit Zap
Mega Minion
Zap Ice Golem Fire Spirit X-Bow
Elixir Collector
X-Bow
Zap Ice Golem Fire Spirit Goblin Gang Mega Minion

Defense Synergies 3 10

Fire Spirit
Zap Ice Golem
Zap
Mega Minion Fire Spirit Goblin Gang Barbarians Ice Golem X-Bow
Goblin Gang
Zap Barbarians Ice Golem X-Bow
Barbarians
Zap Goblin Gang
Ice Golem
Mega Minion X-Bow Fire Spirit Zap Goblin Gang
Mega Minion
Zap Ice Golem X-Bow
Elixir Collector
X-Bow
Ice Golem Zap Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion X-Bow
Barbarians Zap Goblin Gang Mega Minion X-Bow
Goblin Gang Barbarians Fire Spirit Mega Minion
Barbarians Goblin Gang Mega Minion
Barbarians X-Bow
Goblin Gang Fire Spirit Zap Mega Minion X-Bow
Mega Minion Fire Spirit Zap Goblin Gang X-Bow
Zap Barbarians Ice Golem X-Bow
Barbarians Goblin Gang X-Bow
Goblin Gang Fire Spirit Barbarians Ice Golem
Goblin Gang Barbarians Zap Ice Golem Mega Minion X-Bow
Mega Minion Zap Goblin Gang
Barbarians Fire Spirit Zap Goblin Gang X-Bow
Fire Spirit Zap Goblin Gang Barbarians Mega Minion X-Bow
Barbarians Goblin Gang X-Bow
Barbarians Zap Goblin Gang X-Bow
Barbarians Goblin Gang X-Bow
Fire Spirit Zap Goblin Gang Barbarians Mega Minion X-Bow
Zap Fire Spirit Barbarians Ice Golem Mega Minion
Barbarians
Goblin Gang Fire Spirit Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Ice Golem X-Bow
Zap Goblin Gang Ice Golem Mega Minion X-Bow
Goblin Gang Barbarians Zap Ice Golem
Goblin Gang Zap Barbarians Ice Golem X-Bow
Barbarians Goblin Gang
Fire Spirit Zap Goblin Gang Ice Golem
Goblin Gang Barbarians Ice Golem Mega Minion
Barbarians
Zap Barbarians Ice Golem Mega Minion X-Bow
Goblin Gang Barbarians Mega Minion
Barbarians Mega Minion
Zap Barbarians
Barbarians Goblin Gang Ice Golem
Barbarians
Goblin Gang Barbarians Zap Ice Golem Mega Minion X-Bow
Zap Barbarians Ice Golem Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem X-Bow
Zap X-Bow
X-Bow
Barbarians Ice Golem
Fire Spirit Zap
Fire Spirit Zap Ice Golem Mega Minion
Fire Spirit
X-Bow Fire Spirit Zap Ice Golem
Zap X-Bow
Fire Spirit Goblin Gang X-Bow
Zap X-Bow
Fire Spirit Zap
Fire Spirit Ice Golem
X-Bow
Zap Ice Golem X-Bow
X-Bow Zap
X-Bow
Fire Spirit Zap Mega Minion X-Bow
Fire Spirit Zap X-Bow
X-Bow
X-Bow
Zap Barbarians X-Bow
Zap Ice Golem Fire Spirit
Mega Minion
X-Bow Zap
Zap X-Bow
Zap X-Bow
Fire Spirit Zap Ice Golem X-Bow
Zap Mega Minion
Mega Minion
Zap X-Bow
Zap
Zap Fire Spirit Goblin Gang Barbarians X-Bow
Fire Spirit Zap Mega Minion
Goblin Gang Mega Minion
Zap Ice Golem
Zap
Mega Minion
Zap Goblin Gang
Zap
Zap X-Bow

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